qw Level 1 of the Dungeon (10, -4, D:1) a +0 whip (12, -43, D:1) a book of Hexes (16, -29, D:1) a +1 whip of freezing (27, -21, D:1) a +0 hand axe (28, -41, D:1) 2 javelins (29, -49, D:1) a scroll of butterflies (33, -42, D:1) 6 poisoned darts (35, -40, D:1) a +0 club (45, -8, D:1) a +0 dagger (49, -29, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -8, D:2) a +0 whip (6, -4, D:2) 5 poisoned darts (7, 18, D:2) a +0 club (7, 31, D:2) a +0 leather armour (10, -1, D:2) a book of Cantrips (17, -8, D:2) a +0 mace (21, 32, D:2) a +0 robe (24, -1, D:2) a scroll of poison (25, -3, D:2) a +0 dagger a +0 sling (42, 3, D:2) 7 stones (45, 6, D:2) a +0 short sword a +0 scale mail (54, 0, D:2) the +7 dagger of Lugismak {heavy, rPois Will- Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rPois: It protects you from poison Will-: It decreases your willpower. Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, 11, D:3) a +0 scythe a +0 robe (7, 24, D:3) a +0 morningstar (11, -6, D:3) a +0 dagger (12, 28, D:3) 4 boomerangs (13, 11, D:3) a +0 leather armour (18, 15, D:3) a +0 whip (21, 26, D:3) a +0 leather armour (26, 30, D:3) 5 stones (31, 28, D:3) a +0 hand axe (34, 7, D:3) a +0 club (38, 29, D:3) a +0 dagger (38, 30, D:3) a +0 dagger (39, -9, D:3) a +0 club (39, 29, D:3) a +0 hand axe (40, 29, D:3) a +0 mace a +0 chain mail (42, 29, D:3) a +0 club (44, 29, D:3) a +0 dagger a +0 robe of willpower (48, 37, D:3) a +0 club (54, 19, D:3) a +0 short sword (56, -11, D:3) a +0 leather armour (63, -9, D:3) a +0 dagger a +0 ring mail of cold resistance (63, -6, D:3) a +0 short sword (63, -5, D:3) a +0 dagger of holy wrath a +0 ring mail (63, -2, D:3) a +0 hand axe a +0 chain mail Level 4 of the Dungeon (9, 12, D:4) a +0 club (19, 28, D:4) 4 large rocks (24, -12, D:4) a +0 whip (25, -12, D:4) a +0 dagger (26, -11, D:4) a +0 mace (30, -24, D:4) a +0 dagger a +0 scale mail (30, -18, D:4) a +0 hand axe (34, -25, D:4) a +0 short sword a +0 club (46, 26, D:4) a +0 hand axe a +0 leather armour (49, -27, D:4) a +0 dagger (51, -17, D:4) a +4 whip (52, 22, D:4) a +0 halberd a +0 robe (54, 20, D:4) a +0 ring mail (58, -23, D:4) a potion of brilliance Level 5 of the Dungeon [Shop] Odweb's Self-Published Books the Compilation of Pristine Conjurations (570 gold) Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Iskenderun's Battlesphere Conjuration 5 d - Orb of Destruction Conjuration 7 the Vellum of the Sum of Summoning (1350 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Cactus Giant Summoning 6 g - Summon Hydra Summoning 7 h - Dragon's Call Summoning 9 Cheibriados's Parchment of Wasteful Hastiness (390 gold) Spells Type Level a - Swiftness Air 3 b - Discord Hexes 8 Laomp's Spellbook of Endless Yammering (270 gold) Spells Type Level a - Discord Hexes 8 the Omnibus of Thorough Poisoning (1020 gold) Spells Type Level a - Sting Transmutation/Poison 1 b - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 c - Poisonous Vapours Poison/Air 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Olgreb's Toxic Radiance Poison 4 g - Alistair's Intoxication Transmutation/Poison 5 h - Eringya's Noxious Bog Transmutation/Poison 6 Foic's Parchment of Violent Unravelling (1290 gold) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Teleport Other Translocation 3 c - Sticky Flame Conjuration/Fire 4 d - Anguish Hexes/Necromancy 4 e - Petrify Transmutation/Earth 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 g - Alistair's Intoxication Transmutation/Poison 5 h - Enfeeble Hexes 7 Sif Muna's Spellbook of the Seventh Heavens (1290 gold) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Anguish Hexes/Necromancy 4 c - Petrify Transmutation/Earth 4 d - Arcjolt Conjuration/Air 5 e - Silence Hexes/Air 5 f - Discord Hexes 8 g - Shatter Earth 9 the Quarto of Truth and Just Ice (840 gold) Spells Type Level a - Freeze Ice 1 b - Frozen Ramparts Ice 3 c - Ozocubu's Armour Ice 3 d - Ozocubu's Refrigeration Ice 7 e - Polar Vortex Ice 9 Vehumet's Almanac of Unconjured Destruction (1200 gold) Spells Type Level a - Scorch Fire 2 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Volatile Blastmotes Fire/Translocation 3 e - Frozen Ramparts Ice 3 f - Lee's Rapid Deconstruction Earth 5 g - Plasma Beam Fire/Air 6 h - Ignition Fire 8 Ydueggir's Tome of Earth from Core to Peak (1380 gold) Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 f - Leda's Unmaking Conjuration/Earth 6 g - Lehudib's Crystal Spear Conjuration/Earth 8 h - Shatter Earth 9 the Tome of the Genitive (390 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Orb of Destruction Conjuration 7 Acanthus's Vellum of the Lunargent Thorn (990 gold) Spells Type Level a - Slow Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Anguish Hexes/Necromancy 4 d - Summon Forest Summoning/Translocation 5 e - Summon Cactus Giant Summoning 6 f - Dragon's Call Summoning 9 (0, 0, D:5) 6 poisoned darts (0, 6, D:5) a scroll of blinking (11, 25, D:5) a blade talisman (12, -6, D:5) a +0 whip (13, 10, D:5) a +0 dagger a +0 robe (14, -4, D:5) a +0 leather armour (14, 11, D:5) a +4 dagger a +0 leather armour (14, 12, D:5) a +0 giant club (17, -8, D:5) a +0 mace (18, 10, D:5) a +0 whip a +0 leather armour (21, 8, D:5) a +0 short sword (21, 10, D:5) a +0 club (22, 8, D:5) a +2 heavy hand axe a +0 leather armour (23, -16, D:5) a +2 rapier of draining a +0 leather armour a +0 club a +0 short sword a +0 chain mail a +0 club (24, -17, D:5) a +0 whip (24, -14, D:5) a +0 short sword a +0 leather armour (25, -15, D:5) a +0 leather armour (28, -5, D:5) a +0 hand axe (29, -22, D:5) 5 stones Level 6 of the Dungeon [Shop] Ledemi's Weapon Shoppe a +0 hand axe (33 gold) a +0 flail (38 gold) a +0 falchion (33 gold) 3 stones (3 gold) a +0 spear (33 gold) a +0 dagger (22 gold) a +0 long sword (38 gold) the +4 orcbow "Acvunaz" {elec, Fragile rF++ SInv} (569 gold) rF++: It greatly protects you from fire. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. the +4 dagger "Mooqubo" {flame, rC- rN++ Dex+4 Stlth+} (498 gold) Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. (0, 0, D:6) a +0 whip a +0 robe (0, 12, D:6) a +0 falchion (0, 13, D:6) a wand of quicksilver (7) (1, -1, D:6) a +0 club (2, -2, D:6) a +0 halberd a +0 spear (4, 5, D:6) a +0 sling (4, 15, D:6) a potion of haste (6, -2, D:6) a +0 whip (6, 25, D:6) a +0 robe (11, 22, D:6) a +0 chain mail (14, 3, D:6) a +0 flail (15, 4, D:6) a +0 shortbow 3 stones (24, 6, D:6) a book of Air (34, 23, D:6) a +0 club 7 poisoned darts (35, 6, D:6) 4 stones (38, 22, D:6) a +0 dagger (38, 26, D:6) a +0 short sword (39, 27, D:6) a +0 short sword a +0 club 7 stones (40, 28, D:6) a +0 short sword 4 poisoned darts (41, 14, D:6) a +0 chain mail (44, 44, D:6) a +0 falchion (51, 6, D:6) a +0 hand axe a +0 robe a +0 halberd a +0 robe (51, 43, D:6) a +0 club (52, 7, D:6) a +4 flail a +0 robe a +1 long sword a +0 robe