qw Level 1 of the Dungeon (0, 0, D:1) a book of Geomancy (2, 3, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (9, 13, D:1) a +0 club a hobgoblin skeleton a goblin skeleton (10, -12, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (10, -9, D:1) 7 stones (10, 4, D:1) a book of Debilitation (12, 8, D:1) a +0 whip (13, 30, D:1) a potion of attraction a potion of brilliance a scroll of butterflies (16, 7, D:1) a +0 spear (20, 18, D:1) a book of Armaments (22, 11, D:1) a rat skeleton (27, 6, D:1) a book of Alchemy (31, -12, D:1) a hobgoblin corpse (skeletalised by now) (33, 22, D:1) 7 stones (41, -7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (44, 22, D:1) a rat corpse (skeletalised by now) (46, -9, D:1) a frilled lizard corpse (skeletalised by now) (48, -3, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (8, -1, D:2) a rat corpse (9, 1, D:2) a hobgoblin corpse (12, -8, D:2) a scroll of identify (21, 12, D:2) an orb of guile (22, 19, D:2) a ball python corpse (25, 4, D:2) 6 stones (27, 9, D:2) a +0 hand axe