qw Level 1 of the Dungeon (0, 3, D:1) a +0 club (2, 25, D:1) a +0 club (17, 10, D:1) a potion of berserk rage a scroll of butterflies (18, -4, D:1) 6 stones (23, 6, D:1) a book of Storms (26, 14, D:1) a +0 leather armour (29, 5, D:1) a +0 dagger (30, 0, D:1) a +0 whip (41, 1, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (0, 0, D:2) a book of Geomancy (13, 2, D:2) a +0 short sword 5 stones (18, 9, D:2) a +0 leather armour (21, -7, D:2) 4 stones (21, -5, D:2) 4 stones (21, 32, D:2) a ring of flight (25, 5, D:2) a +2 antimagic mace (34, -16, D:2) a +0 leather armour (34, -6, D:2) a book of Annihilations (52, 26, D:2) a +0 dagger (52, 27, D:2) a +0 dagger (54, 27, D:2) a +0 flail a +0 leather armour (57, 27, D:2) a +0 club a +7 heavy falchion a +0 animal skin (58, 27, D:2) a +0 dagger a +0 club a +0 club Level 3 of the Dungeon [Shop] Idinyn's Antique Weapon Emporium a +0 spear (87 gold) a +0 dagger (58 gold) a +0 trident (101 gold) a +0 dagger (58 gold) a +2 vampiric battleaxe (913 gold) a +4 sling of draining (716 gold) a +3 dagger (551 gold) a +0 hand axe (87 gold) a +0 club (29 gold) a +0 short sword (87 gold) a +0 rapier (116 gold) the +4 short sword "Poil" {vamp, MP+9 Dex-4 SInv} (1470 gold) Dex-4: It affects your dexterity (-4). MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. (7, 20, D:3) a +0 dagger (9, 19, D:3) a staff of conjuration (12, 2, D:3) a +0 short sword a stone (14, -7, D:3) a +0 dagger (14, 34, D:3) a +0 dagger (16, 5, D:3) a +0 kite shield (38, 24, D:3) a +0 leather armour (44, 21, D:3) a +1 shortbow (46, 2, D:3) a +0 dagger (52, 27, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 halberd a +0 robe (3, -3, D:4) a ball python corpse (6, -2, D:4) a book of Weapons (9, 20, D:4) a +0 whip a +0 leather armour (9, 21, D:4) a +0 vampiric short sword (still there?) an orc corpse (still there?)