qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -13, D:1) a +0 robe (5, -8, D:1) a +0 club (5, 6, D:1) a +0 scale mail (7, 4, D:1) a +0 club (12, -14, D:1) 3 boomerangs (25, 3, D:1) a +0 short sword (26, -15, D:1) 6 stones (26, 22, D:1) a +0 dagger (27, 21, D:1) a scroll of butterflies (29, -14, D:1) a +0 short sword (29, 22, D:1) a +0 chain mail (41, -1, D:1) a +0 long sword (43, -2, D:1) a +0 dagger (47, 11, D:1) 5 stones (53, 23, D:1) a +0 robe Level 2 of the Dungeon (4, 25, D:2) a book of Minor Magic (10, 4, D:2) a +0 leather armour (10, 18, D:2) 4 stones (11, 1, D:2) a +1 whip of electrocution (24, -8, D:2) a blade talisman (24, 11, D:2) a +0 robe (28, 31, D:2) a +0 leather armour (30, -12, D:2) 2 stones (31, 35, D:2) a book of Weapons (32, -10, D:2) the +0 scale mail of the Mackerel {Harm} Harm: It increases damage dealt and taken. (35, 42, D:2) a +1 short sword of speed 3 stones (41, -1, D:2) a +0 club (41, 34, D:2) a +0 dagger (45, 15, D:2) a +0 club a +0 sling (50, -9, D:2) a +0 club (57, 35, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a quokka corpse an adder corpse (3, 4, D:3) a rat corpse (8, 6, D:3) a giant cockroach corpse (16, -15, D:3) a +0 quarterstaff (19, 1, D:3) a frilled lizard corpse a sewer (0, 0, Sewer) a +2 antimagic sling (unseen) (1, 0, Sewer) a book of the Moon