qw Level 1 of the Dungeon (0, 0, D:1) a book of Conjurations (2, -11, D:1) 6 stones (4, -15, D:1) 2 poisoned darts (4, 24, D:1) the Unrestrained Analects (9, 24, D:1) a +0 leather armour (17, 16, D:1) 3 stones (19, -16, D:1) a +0 dagger a stone (22, 15, D:1) a +0 club (22, 21, D:1) a +0 short sword (24, 22, D:1) a +0 dagger (25, -16, D:1) a scroll of butterflies (27, -3, D:1) a +0 dagger (58, 3, D:1) a +0 dagger (61, 11, D:1) a +0 leather armour (64, -13, D:1) a +0 club Level 2 of the Dungeon (6, 4, D:2) a +0 robe (11, 3, D:2) a +0 dagger (17, 45, D:2) a +0 ring mail (18, 44, D:2) 2 javelins (26, 17, D:2) a +0 mace (29, 14, D:2) a +0 club (29, 24, D:2) a +3 morningstar (30, -12, D:2) a +0 sling (32, 17, D:2) 4 stones (33, 31, D:2) a +0 short sword (37, 27, D:2) a +0 dagger (45, 4, D:2) 5 datura-tipped darts (49, 27, D:2) a +0 club (51, 32, D:2) a +0 whip (53, 43, D:2) 3 javelins Level 3 of the Dungeon (0, 0, D:3) a +0 flail (3, -47, D:3) a rat corpse (skeletalised by now) (3, -40, D:3) a bat corpse (skeletalised by now) (8, -40, D:3) a +0 club a gnoll skeleton (8, -25, D:3) a +0 dagger of draining a +0 leather armour a wand of paralysis (5) (9, -40, D:3) a +0 leather armour a +0 mace (10, -41, D:3) a +0 leather armour a +0 club (10, -40, D:3) a +0 whip a +0 scale mail a +0 hand axe a gnoll corpse a quokka corpse (12, -32, D:3) a +0 dagger a goblin corpse (skeletalised by now) (12, -7, D:3) a +0 short sword (16, -45, D:3) 6 stones (23, -46, D:3) a +0 club (26, -13, D:3) a +0 whip a +0 falchion (26, -12, D:3) a +0 short sword (27, -46, D:3) a +0 chain mail a +0 club (27, -12, D:3) a +0 hand axe (38, -37, D:3) 5 stones (42, -35, D:3) a +0 short sword (46, -40, D:3) a +0 scythe a +0 robe (47, -37, D:3) the +11 dagger "Miun" {flame, *Corrode rN++ Str+2} Str+2: It affects your strength (+2). rN++: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, 3, D:4) a +0 dagger