qw Level 1 of the Dungeon (0, 0, D:1) 6 stones (7, -7, D:1) a +0 club (14, -3, D:1) a scroll of butterflies an amulet of magic regeneration a +0 leather armour (14, 6, D:1) a +0 club (17, 6, D:1) a book of Winter (22, -9, D:1) 4 stones (29, -15, D:1) a book of Blasting (32, -17, D:1) 5 curare-tipped darts (33, 16, D:1) a +0 trident (42, -24, D:1) a +0 dagger (54, -43, D:1) a +0 short sword (57, -1, D:1) a book of Callings Level 2 of the Dungeon (0, 0, D:2) a +0 club 2 stones (7, 0, D:2) a +0 hammer (15, -35, D:2) a +0 ring mail (16, 18, D:2) 4 darts of dispersal (22, -27, D:2) a +0 club (28, -7, D:2) a +0 dagger (28, 6, D:2) a scroll of butterflies a +0 dagger a +0 short sword a +0 dagger (32, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 2 stones (9, 5, D:3) a +0 club (15, 2, D:3) a bat corpse (17, 26, D:3) a scroll of teleportation (21, 15, D:3) a +0 whip (29, 37, D:3) a +2 dagger of electrocution (30, 7, D:3) 3 gold pieces a hobgoblin corpse (skeletalised by now) (30, 16, D:3) a +0 short sword (35, 25, D:3) 6 stones (41, 10, D:3) a +0 dagger (41, 36, D:3) a potion of brilliance (42, 32, D:3) a +0 barding (52, 24, D:3) a +0 quarterstaff (56, 51, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 0, D:4) a +0 whip (6, 1, D:4) a scroll of identify