qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -2, D:1) a scroll of butterflies a +0 leather armour (6, -7, D:1) a +0 club (8, -28, D:1) a +0 leather armour (14, -35, D:1) a +0 dagger (16, -37, D:1) a +0 dagger (18, -25, D:1) a +0 long sword (20, -41, D:1) a +0 spear (25, -38, D:1) a +2 spear of pain (28, -15, D:1) 3 stones (34, -20, D:1) a +0 dagger (34, 0, D:1) a stone (36, -7, D:1) a +0 mace (45, -41, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 1, D:2) a +0 sling a +0 whip 2 stones (7, 18, D:2) a +0 barding (10, 6, D:2) 4 atropa-tipped darts (11, 18, D:2) a +0 ring mail (20, 32, D:2) a +0 dagger (21, 28, D:2) a +0 club (30, 6, D:2) 5 stones (39, 9, D:2) a potion of degeneration a ring of magical power (44, 0, D:2) a +0 short sword 4 stones Level 3 of the Dungeon [Shop] Moullel's Weapon Emporium the +8 dagger of Onat {elec, Fly rPois Will++ Dex-3} (858 gold) Dex-3: It affects your dexterity (-3). rPois: It protects you from poison Will++: It greatly increases your willpower. Fly: It grants you flight. a +0 flail (45 gold) a +0 whip (32 gold) 3 poisoned darts (23 gold) a +0 mace (39 gold) a +0 club (13 gold) 2 stones (2 gold) 3 stones (3 gold) the +12 dagger of Karma {freeze, rElec Will+} (1081 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. a +0 dagger (26 gold) (7, -10, D:3) a +0 hand axe (9, 7, D:3) a wand of flame (21) (11, -36, D:3) a +0 mace (12, -10, D:3) a +0 club a +2 robe of willpower (14, -21, D:3) a potion of degeneration (21, -46, D:3) a +0 pair of gloves (24, -3, D:3) a +0 leather armour (25, -38, D:3) a +0 falchion a +0 leather armour a +0 short sword a boomerang (29, -36, D:3) a +0 whip (33, -10, D:3) a +0 dagger (34, -10, D:3) a +0 flail (36, -12, D:3) a +0 quarterstaff (41, -25, D:3) an Everburning Encyclopedia (42, -19, D:3) a +0 dagger (43, -19, D:3) a +0 club (51, -14, D:3) a +0 mace a +0 leather armour (52, -30, D:3) a +0 falchion 3 boomerangs (54, -22, D:3) 12 gold pieces (58, -33, D:3) a +0 robe (61, -26, D:3) a +0 club (61, -23, D:3) a +0 ring mail (62, -36, D:3) a +0 mace (62, -35, D:3) a +0 leather armour of willpower a +0 club (63, -37, D:3) a +0 whip a +0 ring mail a +0 club (63, -35, D:3) a +0 flail (64, -48, D:3) a +0 whip (64, -43, D:3) a +0 dagger (64, -35, D:3) a +0 club (65, -47, D:3) a +0 spear Level 4 of the Dungeon (2, -28, D:4) the +7 long sword "Rill" {freeze, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (6, -29, D:4) a +0 dagger 5 stones (12, -48, D:4) a +0 dagger (18, -42, D:4) a wand of charming (6) (25, -32, D:4) a +0 club (30, -36, D:4) a +0 dagger (34, -27, D:4) a dragon-blood talisman Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe a +0 club a +0 short sword a +0 club (1, 0, D:5) a +0 dagger a +0 robe (9, -10, D:5) a potion of magic a +0 heavy shortbow the +2 ring mail "Penwis" {rElec rPois Int-4} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison (24, 3, D:5) a +0 trident (26, -16, D:5) a +0 hand axe (30, 3, D:5) a wand of roots (10) (32, -2, D:5) 7 stones (34, 15, D:5) 6 stones (35, -4, D:5) a +0 vampiric short sword a +0 leather armour (35, -3, D:5) a +0 trident (35, -2, D:5) a +0 club (40, -17, D:5) a howler monkey corpse (44, 6, D:5) a +1 heavy great sword (45, 5, D:5) a +0 whip (46, 3, D:5) a +0 halberd a +0 flail (47, 7, D:5) a +0 hand axe a +0 leather armour (47, 9, D:5) a +0 short sword a +0 leather armour (49, 3, D:5) a +0 flail (51, 2, D:5) a +0 spear a +0 scale mail a gnoll corpse (skeletalised by now) (51, 8, D:5) a +0 hand axe (53, -15, D:5) a +0 club (59, 26, D:5) 5 stones (63, 33, D:5) a +0 leather armour (67, 32, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a potion of heal wounds (1, -2, D:6) a +0 spear (6, -3, D:6) a +2 whip of freezing (still there?) a +0 robe (still there?) an iguana corpse (still there?) (7, -3, D:6) a hound corpse (9, -2, D:6) a +0 dagger a +0 robe (10, -2, D:6) a +0 hand axe a +0 ring mail (12, -2, D:6) a +0 club