qw Level 1 of the Dungeon (0, 0, D:1) 3 stones (5, 1, D:1) 6 poisoned darts (5, 2, D:1) 8 stones (5, 15, D:1) a +1 dagger of protection (5, 17, D:1) a +0 club a rat corpse (skeletalised by now) (6, -15, D:1) a +0 club a goblin corpse (6, 2, D:1) a +0 club (7, -15, D:1) a quokka corpse (8, 2, D:1) a bat corpse (skeletalised by now) (9, -24, D:1) a scroll of blinking a scroll of butterflies a +0 leather armour (9, 2, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (9, 3, D:1) a hobgoblin corpse (skeletalised by now) (13, 12, D:1) a +0 mace (18, -1, D:1) a ball python corpse (skeletalised by now) (21, 13, D:1) a quokka corpse (skeletalised by now) (30, -8, D:1) a +0 short sword (34, 2, D:1) a ball python corpse (skeletalised by now) (37, 1, D:1) a flux talisman (38, -23, D:1) a +0 robe (40, -22, D:1) a +0 short sword (40, -1, D:1) 6 large rocks (45, -5, D:1) a book of Displacement Level 2 of the Dungeon (0, 0, D:2) an orb of energy (unseen) (1, -8, D:2) a +0 dagger (2, -15, D:2) a +0 scale mail (2, -1, D:2) 15 gold pieces (2, 1, D:2) a potion of enlightenment (8, -16, D:2) a book of Burglary (11, -12, D:2) a +0 dagger (13, -12, D:2) an adder corpse (14, -12, D:2) a hobgoblin corpse (15, -13, D:2) a worm corpse (15, -12, D:2) a jackal corpse (23, 1, D:2) a +0 ring mail (26, -1, D:2) a +0 dagger