qw Level 1 of the Dungeon (0, 0, D:1) 5 stones a +0 club (2, 15, D:1) a +0 club (5, -3, D:1) a +0 short sword (9, 22, D:1) 5 stones (16, 3, D:1) 6 poisoned darts (30, 20, D:1) 6 poisoned darts (32, 22, D:1) a +0 spear (36, 8, D:1) a +0 sling (39, -1, D:1) a flux talisman (42, 16, D:1) 5 stones (44, 16, D:1) a +0 short sword 4 stones (47, 23, D:1) 5 poisoned darts (51, 3, D:1) 6 stones (55, 1, D:1) a book of Winter (56, 7, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Likharch's Antique Weapon Boutique the +8 trident of the Octopus King {venom, rElec rPois} (1497 gold) rElec: It insulates you from electricity. rPois: It protects you from poison a +0 short sword (72 gold) the +7 dagger of the Orb {flame, rF++ Int+3 SInv} (1766 gold) Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. SInv: It lets you see invisible. a +0 heavy long sword (199 gold) a +0 whip (60 gold) a +0 falchion (72 gold) a +0 sling (36 gold) a +0 sling (36 gold) a +4 hand axe of draining (657 gold) (0, 0, D:2) a +0 trident (1, -15, D:2) 4 stones (4, 5, D:2) 4 stones (5, 4, D:2) a scroll of torment (13, 6, D:2) a +0 whip (13, 8, D:2) a +0 club (14, 7, D:2) 3 poisoned darts (16, -10, D:2) a +0 ring mail (23, 3, D:2) a +0 leather armour (27, 26, D:2) a wand of charming (10) (28, -19, D:2) a stone (31, -4, D:2) a maw talisman (35, -10, D:2) a +0 whip (59, 0, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a javelin (1, 7, D:3) a potion of might