qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 17, D:1) a +0 club (6, 10, D:1) a +0 whip 5 stones (9, 24, D:1) 5 stones (16, 5, D:1) 6 poisoned darts (30, 22, D:1) 6 poisoned darts (32, 24, D:1) a +0 spear (36, 10, D:1) a +0 sling (39, 1, D:1) a flux talisman (42, 17, D:1) a +0 short sword 4 stones (42, 18, D:1) 5 stones (46, -7, D:1) a +0 club (47, 25, D:1) 5 poisoned darts (48, -2, D:1) a scroll of butterflies (50, -8, D:1) a scroll of butterflies (51, 5, D:1) 6 stones (55, 3, D:1) a book of Winter (56, 9, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Likharch's Antique Weapon Boutique the +8 trident of the Octopus King {venom, rElec rPois} (1497 gold) rElec: It insulates you from electricity. rPois: It protects you from poison a +0 short sword (72 gold) the +7 dagger of the Orb {flame, rF++ Int+3 SInv} (1766 gold) Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. SInv: It lets you see invisible. a +0 heavy long sword (199 gold) a +0 whip (60 gold) a +0 mace (72 gold) a +0 falchion (72 gold) a +0 sling (36 gold) a +0 sling (36 gold) a +4 hand axe of draining (657 gold) (0, 0, D:2) a +0 trident (1, -15, D:2) 4 stones (4, 5, D:2) 4 stones (5, 4, D:2) a scroll of torment (13, 6, D:2) a +0 whip (13, 8, D:2) a +0 club (14, 7, D:2) 3 poisoned darts (23, 3, D:2) a +0 leather armour (24, -14, D:2) 6 javelins (27, 26, D:2) a wand of charming (10) (28, -19, D:2) a stone (31, -4, D:2) a maw talisman (52, 2, D:2) a +0 leather armour (57, -2, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a giant cockroach corpse (4, -2, D:3) a wand of mindburst (18) (16, 14, D:3) a +0 rapier (20, 12, D:3) a +0 dagger (29, 1, D:3) a frilled lizard corpse (32, 2, D:3) a +0 ring mail (37, 21, D:3) a +0 dagger (38, -5, D:3) a +0 flail (47, 5, D:3) a rat corpse (skeletalised by now) (51, 12, D:3) a +0 buckler