qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 6, D:1) a scroll of butterflies a +0 shortbow a +0 leather armour (9, 16, D:1) a +0 dagger (10, 15, D:1) a +0 dagger (10, 18, D:1) a +0 leather armour (15, -11, D:1) a +0 robe (18, 12, D:1) a book of Minor Magic (19, 34, D:1) a +0 leather armour (28, 30, D:1) a book of Spatial Translocations (30, 20, D:1) a +0 short sword 4 stones (32, 19, D:1) a +0 whip (38, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 17, D:2) a +0 club (3, -2, D:2) a +0 club (3, 14, D:2) a +0 short sword (4, 1, D:2) a +0 club a goblin corpse (skeletalised by now) (14, 1, D:2) an adder corpse (skeletalised by now) (27, 4, D:2) a +0 halberd a gnoll corpse (28, 3, D:2) a +0 club a +0 whip a gnoll corpse (29, 3, D:2) a +0 vampiric spear a gnoll corpse (30, 3, D:2) a +0 whip an adder corpse a kobold corpse (30, 14, D:2) a bombardier beetle corpse (31, 15, D:2) a scroll of noise (32, 13, D:2) a +0 hand axe (40, 4, D:2) the +11 trident of Fysebb {spect, rF+ rN+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. (45, -6, D:2) a +0 club a goblin corpse (skeletalised by now) (46, -3, D:2) 4 boomerangs