qw Level 1 of the Dungeon (0, 0, D:1) 2 large rocks (1, 31, D:1) a +0 leather armour (4, -8, D:1) a scroll of butterflies a +0 leather armour (7, 24, D:1) 5 poisoned darts (8, 9, D:1) a +0 robe (14, -4, D:1) a +0 short sword (20, 25, D:1) a flux talisman (21, 21, D:1) 2 stones (27, 19, D:1) a +0 whip (32, 32, D:1) a +0 leather armour (43, 28, D:1) a +0 dagger (56, -4, D:1) 4 stones Level 2 of the Dungeon [Shop] Zigrior's Weapon Emporium the +1 hand axe of the Demagogue {flame, *Noise MP+9 Int+2 Dex+3} (562 gold) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). MP+9: It affects your magic capacity (+9). *Noise: It may make a loud noise when swung. a +0 spear (39 gold) a +0 heavy morningstar (119 gold) the +8 mace "Vikud" {heavy, rC+ Will- Int+3 SInv} (854 gold) Int+3: It affects your intelligence (+3). rC+: It protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. a +0 war axe (45 gold) 7 stones (9 gold) 5 stones (6 gold) a +0 hand axe (39 gold) a +3 sling of electrocution (269 gold) a +0 dagger (26 gold) (0, 0, D:2) a potion of attraction (3, 1, D:2) a +0 dagger (9, -11, D:2) a +0 robe (19, 6, D:2) a throwing net (20, 10, D:2) a +0 dagger 5 stones (20, 12, D:2) a frilled lizard corpse (skeletalised by now) (21, -1, D:2) a +0 club (41, 20, D:2) a rat skeleton (53, 31, D:2) a -3 dagger (53, 33, D:2) a -2 falchion (54, 39, D:2) a +0 spear (55, 31, D:2) a -2 spear (55, 33, D:2) a -3 club Level 3 of the Dungeon (0, 0, D:3) 14 gold pieces (5, -6, D:3) a +0 ring mail (5, -5, D:3) 5 atropa-tipped darts