qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 4, D:1) a +0 club (8, -8, D:1) a +1 whip of electrocution a stone (11, 7, D:1) a quokka corpse (skeletalised by now) (21, 5, D:1) a potion of invisibility a scroll of butterflies (22, 3, D:1) a +0 dagger (28, -9, D:1) a book of Displacement (29, 6, D:1) 5 atropa-tipped darts (31, -34, D:1) 3 stones (34, -20, D:1) a +0 quarterstaff (35, -18, D:1) 4 stones (40, -21, D:1) a +0 robe (56, -27, D:1) a +0 leather armour (59, -15, D:1) a book of Callings Level 2 of the Dungeon (0, 0, D:2) a bat corpse (1, 5, D:2) a staff of alchemy (2, -2, D:2) a +0 whip (2, 8, D:2) 7 stones (5, 0, D:2) a hobgoblin corpse (7, 13, D:2) a +0 leather armour (11, 6, D:2) a +0 halberd a gnoll corpse (12, 6, D:2) a +0 spear