qw Level 1 of the Dungeon (7, -7, D:1) a +0 dagger (9, -21, D:1) a book of Blood (11, -20, D:1) a +0 dagger (11, -18, D:1) a +0 dagger a +0 whip (19, -6, D:1) 4 stones (21, -6, D:1) 6 boomerangs (23, -26, D:1) a +0 whip (29, 0, D:1) a +0 robe (32, -12, D:1) a +0 leather armour (34, -18, D:1) a scroll of immolation a scroll of butterflies (34, -10, D:1) 16 gold pieces (35, -11, D:1) 19 gold pieces (37, 0, D:1) a +0 club (38, 0, D:1) a +0 short sword 5 stones (45, 10, D:1) a rat corpse (skeletalised by now) (49, 3, D:1) a +0 whip (54, 21, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 heavy sling (11, 11, D:2) 7 stones (14, 6, D:2) 4 stones (20, 10, D:2) a rat corpse (22, 1, D:2) 6 poisoned darts (25, 14, D:2) a +0 chain mail (27, 11, D:2) 12 gold pieces (30, -2, D:2) a +0 dagger (44, 15, D:2) the +13 plate armour "Fotask" {-Tele rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. (46, 6, D:2) an orb of mayhem (49, 15, D:2) a +0 dagger a +0 robe the human corpse of Jessica Level 3 of the Dungeon (0, 0, D:3) 17 gold pieces (8, -1, D:3) a bombardier beetle corpse (11, -2, D:3) 12 gold pieces (12, -5, D:3) a potion of attraction