qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones (1, 32, D:1) 5 poisoned darts (7, 16, D:1) a +0 dagger (14, 0, D:1) a +0 ring mail (18, 41, D:1) a scroll of butterflies a ring of wizardry a +0 leather armour (30, 22, D:1) a +0 sling (35, 7, D:1) a +0 dagger (40, 9, D:1) a +0 short sword (47, 8, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (20, -5, D:2) 4 large rocks (35, 5, D:2) 5 poisoned darts (38, 28, D:2) a +0 club (39, 1, D:2) a +0 short sword (41, 1, D:2) a +0 club (42, 0, D:2) a +0 dagger (42, 1, D:2) a +0 dagger (42, 2, D:2) a +0 dagger (49, -11, D:2) a +0 sling a +0 club (56, -17, D:2) a potion of lignification (64, -22, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Saluoh's Weapon Shop a +1 morningstar of protection (118 gold) 4 stones (4 gold) a +2 battleaxe of electrocution (282 gold) a +2 heavy glaive (237 gold) a +0 falchion (30 gold) the +4 dagger "Epromiel" {freeze, Str+3 Dex+4} (453 gold) Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). a +0 long sword (35 gold) a +0 spear (30 gold) a +0 dagger (20 gold) a +0 hand axe (30 gold) a +1 spear of freezing (124 gold) (0, 9, D:3) a hobgoblin corpse (skeletalised by now) (1, 36, D:3) a +0 robe (2, 37, D:3) an amulet of the acrobat (4, 35, D:3) a quokka corpse (skeletalised by now) (5, 16, D:3) a +0 dagger a stone (14, 11, D:3) the +3 spear "Joumam" {speed, ^Fragile rElec Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. (22, 30, D:3) a +0 whip a +0 leather armour (24, 25, D:3) a +0 dagger (34, 35, D:3) a +0 robe (36, -5, D:3) a +0 dagger Level 4 of the Dungeon (13, -18, D:4) a +0 club (14, -17, D:4) a scroll of acquirement (14, -16, D:4) a +0 whip a +0 robe