qw Level 1 of the Dungeon (3, 17, D:1) a book of Battle (11, 24, D:1) 2 atropa-tipped darts (12, 16, D:1) 5 stones (18, 24, D:1) a +0 mace (22, -11, D:1) a +0 club (28, -22, D:1) 2 poisoned darts (36, 18, D:1) a +0 whip (37, 4, D:1) a +0 short sword (40, -20, D:1) 8 stones (69, -24, D:1) a scroll of butterflies Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 12, D:2) a +0 mace a +0 chain mail (6, 38, D:2) a book of Air (7, 35, D:2) a +0 whip (11, 7, D:2) a +0 robe (24, 4, D:2) a +0 dagger (24, 17, D:2) a +0 short sword (27, 3, D:2) a +0 kite shield (28, 11, D:2) a +0 club a +0 dagger (29, 11, D:2) a +0 whip (30, 14, D:2) a +0 dagger (32, 14, D:2) a +0 club (38, 7, D:2) a +0 club (38, 21, D:2) a +0 dagger (50, 43, D:2) a +0 club (56, 20, D:2) 2 stones Level 3 of the Dungeon [Shop] Lailohog's Weapon Boutique 3 stones (3 gold) a +0 whip (32 gold) a +6 sling (435 gold) a +0 flail (45 gold) a +0 heavy orcbow (107 gold) a +0 hand axe (39 gold) 3 boomerangs (78 gold) 2 stones (2 gold) a +3 war axe of electrocution (334 gold) a +0 quarterstaff (52 gold) [Shop] Xoreuniu's Book Boutique a book of Frost (200 gold) a manual of Ranged Weapons (800 gold) a Young Poisoner's Handbook (200 gold) a book of Vapours (260 gold) a book of the Wilderness (380 gold) an Everburning Encyclopedia (380 gold) a book of the Hunter (260 gold) the Quarto of the Tesseract and the Shot (320 gold) Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Passage of Golubria Translocation 4 c - Irradiate Conjuration/Alchemy 5 a book of Burglary (220 gold) a book of Weapons (280 gold) [Shop] Dadefyg's Assorted Antiques a +0 short sword (93 gold) a scroll of identify (62 gold) a +0 leather armour (62 gold) a +0 leather armour (62 gold) a wand of iceblast (3) (223 gold) a scroll of poison (124 gold) a +0 short sword (93 gold) a +0 ring mail (124 gold) [Shop] Soet Bet's Weapon Shoppe a +1 dagger of holy wrath (116 gold) 4 stones (4 gold) the +2 war axe "Xaxuonu Vipu" {freeze, *Noise rN++ Int+6} (471 gold) Int+6: It affects your intelligence (+6). rN++: It greatly protects you from negative energy. *Noise: It may make a loud noise when swung. a +0 long sword (38 gold) a +1 mace of protection (116 gold) a +0 whip (27 gold) the +4 long sword of Revolt {freeze, rElec rPois rN+} (535 gold) rElec: It insulates you from electricity. rPois: It protects you from poison rN+: It protects you from negative energy. 5 stones (5 gold) [Shop] Pudufem's Assorted Antiques a scroll of poison (128 gold) the +1 broad axe of Armageddon {antimagic, SInv} (902 gold) SInv: It lets you see invisible. a sack of spiders (1280 gold) a +0 club (32 gold) a +0 short sword (96 gold) a +3 glaive of protection (793 gold) a scroll of teleportation (96 gold) a scroll of identify (64 gold) (6, -19, D:3) 2 potions of degeneration a potion of attraction a ring of see invisible a +6 ring of intelligence a +0 ring mail (8, -8, D:3) a +0 dagger (9, -6, D:3) a serpent talisman (17, 0, D:3) a +0 club (19, -18, D:3) a +0 sling a +0 club (25, 3, D:3) a +0 sling (26, 0, D:3) a +0 spear (37, 13, D:3) 3 poisoned darts (38, 20, D:3) 5 stones (41, -10, D:3) a +0 scythe a +0 robe (50, 0, D:3) a scroll of blinking Level 4 of the Dungeon [Shop] Myihoru's Distillery a potion of attraction (42 gold) a potion of invisibility (112 gold) a potion of haste (140 gold) a potion of mutation (112 gold) a potion of lignification (42 gold) a potion of haste (140 gold) a potion of attraction (42 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) a potion of enlightenment (70 gold) a potion of experience (700 gold) [Shop] Vism's Assorted Antiques a scroll of teleportation (60 gold) the +2 helmet "Ruduvvud" {-Tele Harm rPois Str+3} (500 gold) Str+3: It affects your strength (+3). rPois: It protects you from poison -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. a wand of digging (5) (420 gold) a potion of lignification (60 gold) a potion of degeneration (20 gold) a +0 ring mail (80 gold) (0, 0, D:4) a scroll of revelation (5, 7, D:4) a +0 club (9, 13, D:4) the Codex of the Wereyak Spells Type Level a - Magic Dart Conjuration 1 b - Fireball Conjuration/Fire 5 (12, 12, D:4) a +0 dagger (44, 33, D:4) the +3 quarterstaff "Ydwehur" {drain, *Rage rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance).