qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 12, D:1) 7 stones (5, 11, D:1) a +0 leather armour (13, 25, D:1) a +0 whip 4 stones (19, 23, D:1) an amulet of magic regeneration (25, -5, D:1) 5 poisoned darts (25, -1, D:1) a +0 hand axe (29, 0, D:1) a +0 dagger (32, 16, D:1) a scroll of butterflies (33, -2, D:1) a +0 mace (55, 25, D:1) a book of Geomancy Level 2 of the Dungeon (0, 0, D:2) 8 stones (8, 9, D:2) a +0 robe (15, -11, D:2) a +0 leather armour (21, -7, D:2) a +0 short sword (21, 1, D:2) a +0 dagger (24, 4, D:2) 6 large rocks (33, 3, D:2) an adder corpse (skeletalised by now) (34, 8, D:2) a +0 robe (35, 18, D:2) a gold piece (40, -4, D:2) a hobgoblin corpse (skeletalised by now) (43, 6, D:2) the +2 whip "Moasiameut" {flame, ^Fragile rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. ^Fragile: It will be destroyed if unequipped. Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (6, -6, D:3) a potion of curing (10, -4, D:3) a +0 short sword a stone a kobold corpse (19, 9, D:3) a +0 dagger (21, 13, D:3) a +0 dagger a goblin corpse (23, 2, D:3) a +0 club a kobold corpse (26, -11, D:3) a +0 hand axe a +0 leather armour (31, -6, D:3) a jackal corpse (31, -5, D:3) a +0 club a jackal corpse a jackal corpse a jackal corpse a jackal corpse