qw Level 1 of the Dungeon (0, 0, D:1) 5 stones (0, 7, D:1) 3 stones (2, -19, D:1) a book of Callings (26, 6, D:1) a scroll of butterflies a +6 ring of intelligence (30, 18, D:1) a +0 dagger (30, 23, D:1) a +0 dagger (45, -14, D:1) a +0 club (48, -11, D:1) a +0 scale mail Level 2 of the Dungeon (4, -25, D:2) a +0 whip (6, 21, D:2) a +0 club (7, -21, D:2) 6 stones (8, 21, D:2) a +0 short sword 2 stones (10, -1, D:2) 9 stones (11, 3, D:2) a +0 whip (12, -22, D:2) 3 stones (14, 21, D:2) a scroll of blinking (17, 18, D:2) 4 poisoned darts (29, 12, D:2) a +0 club (38, 5, D:2) a +0 sling (49, -9, D:2) a +0 falchion (66, -1, D:2) a +0 kite shield Level 3 of the Dungeon [Shop] Guplump's Jewellery Emporium an amulet of reflection (420 gold) a +6 ring of intelligence (504 gold) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (805 gold) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). a +6 ring of intelligence (504 gold) a ring of ice (350 gold) a ring of positive energy (280 gold) a ring of positive energy (280 gold) a ring of wizardry (420 gold) an amulet of magic regeneration (420 gold) a +5 ring of evasion (504 gold) (0, 0, D:3) a +0 club (5, -14, D:3) a +0 plate armour (15, 23, D:3) 6 stones (17, -12, D:3) a rat corpse (skeletalised by now) (18, 10, D:3) a book of the Hunter (41, -12, D:3) a +0 club (65, 2, D:3) 2 potions of degeneration