qw Level 1 of the Dungeon (0, 0, D:1) 8 stones (2, -19, D:1) a +0 hand axe (2, -14, D:1) a scroll of poison a scroll of butterflies (2, 8, D:1) a +0 chain mail (23, -13, D:1) a +0 dagger (29, 13, D:1) a +0 robe (31, -18, D:1) a +0 scale mail (32, -17, D:1) a +0 leather armour (41, -20, D:1) a +0 dagger (42, 19, D:1) a +0 club (44, 17, D:1) a +0 dagger (45, -10, D:1) a +0 robe (55, -8, D:1) 4 stones (58, -18, D:1) a +0 dagger (60, -31, D:1) a +0 club (63, -10, D:1) 4 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 flail (0, 1, D:2) a +0 hand axe a +0 leather armour (1, 2, D:2) a +0 dagger (5, 42, D:2) a +0 hand axe (11, 27, D:2) a +0 war axe (16, 17, D:2) 4 stones (21, -7, D:2) the flux talisman of the Mackerel {rPois rF- Str+3 Dex+3} [flux talisman] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison (39, -5, D:2) a +0 dagger (40, -6, D:2) a +0 scale mail (42, 19, D:2) a +0 war axe (45, -6, D:2) 2 stones (48, -4, D:2) a book of Minor Magic (48, 7, D:2) a +0 ring mail (49, 36, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 0, D:3) a +0 club 5 stones (5, 2, D:3) a +0 whip (7, 0, D:3) a +0 short sword 7 stones a +0 robe (14, 16, D:3) a +0 ring mail (17, -12, D:3) a +0 leather armour (19, 19, D:3) a staff of death (25, -9, D:3) a book of the Tundra (32, -2, D:3) a +0 robe (34, 9, D:3) a potion of attraction (40, -8, D:3) a +0 hand axe (46, -2, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +0 sling (7, -11, D:4) a +0 whip (19, -7, D:4) a +0 scale mail (25, -4, D:4) Great Wizards, Vol. VII (27, -11, D:4) a +0 club 3 stones (31, -16, D:4) a +0 sling (32, 0, D:4) a hobgoblin corpse (skeletalised by now) (35, -10, D:4) a potion of brilliance a ring of see invisible an ossuary (0, 0, Ossuary) a potion of heal wounds (1, -5, Ossuary) a potion of brilliance (6, 15, Ossuary) a scroll of poison (10, -1, Ossuary) a scroll of blinking (12, -9, Ossuary) a +0 spear a +0 robe