qw Level 1 of the Dungeon (0, 0, D:1) 2 poisoned darts (4, 5, D:1) a +0 whip (13, 4, D:1) a +0 club (16, 6, D:1) 9 stones (26, 40, D:1) a +0 short sword (37, 6, D:1) a scroll of butterflies (38, 28, D:1) a +0 ring mail (39, 39, D:1) a +0 dagger (41, 26, D:1) a +0 whip (55, 14, D:1) 7 stones (58, 26, D:1) 2 stones (63, 43, D:1) a +0 dagger a stone Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (8, 10, D:2) a quokka corpse (skeletalised by now) (10, 10, D:2) a +0 short sword (17, -5, D:2) a bat corpse (skeletalised by now) (18, -28, D:2) a bat skeleton (21, -28, D:2) 2 poisoned darts (22, -29, D:2) a +0 leather armour (27, -25, D:2) a +0 cloak (28, -17, D:2) a +1 falchion of electrocution (37, -23, D:2) a +0 hand axe (37, -2, D:2) a +0 short sword (40, -16, D:2) a +0 short sword (40, -9, D:2) an adder corpse (56, 14, D:2) a ribbon worm corpse Level 3 of the Dungeon (0, 0, D:3) the +0 leather armour of the Present {Fly rPois} rPois: It protects you from poison Fly: It grants you flight. (1, -1, D:3) a wand of flame (21) (2, -12, D:3) 2 gold pieces (3, -13, D:3) 11 gold pieces (3, -9, D:3) a +0 chain mail (4, -8, D:3) a scorpion corpse