qw Level 1 of the Dungeon (4, -5, D:1) a +0 chain mail (7, -7, D:1) a +0 spear (10, -9, D:1) a +0 club (14, -1, D:1) a book of Vapours (16, 29, D:1) a +0 hand axe (28, 21, D:1) a +0 short sword 5 stones (28, 22, D:1) a +0 dagger 2 stones (28, 23, D:1) a +0 flail (29, 13, D:1) a +0 sling (36, -12, D:1) a +0 dagger (39, 25, D:1) a +0 whip (40, -7, D:1) a +0 dagger (40, 30, D:1) a +0 whip (43, 25, D:1) 2 potions of invisibility a scroll of butterflies (44, 21, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (0, 2, D:2) a bat corpse (skeletalised by now) (5, -19, D:2) 6 stones (10, -31, D:2) a +0 chain mail (11, -41, D:2) a +0 dagger (19, -28, D:2) a quokka corpse (skeletalised by now) (32, -41, D:2) an adder corpse (skeletalised by now) (35, -8, D:2) a flux talisman (40, -40, D:2) a +0 pair of gloves (49, -10, D:2) a ball python corpse (49, -7, D:2) a +0 club (51, -43, D:2) a +0 ring mail (51, -13, D:2) a potion of berserk rage Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (1, 0, D:3) a +0 club a goblin corpse (7, -13, D:3) a rat corpse (9, -33, D:3) a +0 club (13, -1, D:3) an adder corpse (16, -15, D:3) a +0 ring mail (19, 0, D:3) a +0 scale mail (23, -39, D:3) a potion of mutation (25, -39, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (26, -32, D:3) a +0 sling (26, -15, D:3) 7 stones (27, -39, D:3) a scroll of identify (30, -15, D:3) a book of Minor Magic (36, -11, D:3) a +0 chain mail