qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 5, D:1) a +0 robe (7, -17, D:1) a +0 spear (8, -39, D:1) a +0 dagger (13, -6, D:1) a +0 club (14, -39, D:1) 6 stones (14, -11, D:1) a +0 short sword 2 stones (14, -9, D:1) a +0 short sword a stone (18, -1, D:1) a +0 short sword (38, -16, D:1) a +0 robe (41, -9, D:1) a +0 club (46, -37, D:1) a +1 whip of venom (48, -32, D:1) a +0 great mace (50, -2, D:1) a potion of magic a scroll of butterflies a +0 leather armour (54, -37, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -7, D:2) a ring of magical power (13, -8, D:2) a +0 spear (14, 9, D:2) a +0 dagger (15, 19, D:2) a +0 club (16, 19, D:2) a +0 dagger (20, -4, D:2) a +0 sling (28, 26, D:2) a +0 dagger (37, 25, D:2) a potion of degeneration Level 3 of the Dungeon (10, 29, D:3) a potion of brilliance (11, 36, D:3) a +0 robe (16, 17, D:3) a +0 mace (16, 33, D:3) a +0 dagger a +0 leather armour (18, 29, D:3) a +0 club a +0 morningstar (22, 19, D:3) a +0 mace (24, 18, D:3) a +0 flail 4 javelins a +0 leather armour (33, 18, D:3) a +0 short sword (40, -6, D:3) a +0 dagger 2 stones (40, 14, D:3) 8 stones (40, 15, D:3) a +0 spear (41, -7, D:3) a +0 long sword (41, 14, D:3) 2 boomerangs Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, 13, D:4) 2 potions of attraction a +6 ring of strength a ring of positive energy a ring of resist corrosion a +0 ring mail (5, -9, D:4) a +0 hand axe a stone (6, -19, D:4) a +0 club a +0 robe (6, -14, D:4) a +0 whip a +0 robe (8, -3, D:4) a +0 dagger 4 stones (13, -19, D:4) a +0 buckler (16, 9, D:4) a book of Air (18, -26, D:4) a +0 whip (18, -23, D:4) a +0 dagger (24, 22, D:4) a +0 robe (25, 22, D:4) a +0 spear (27, -21, D:4) 9 stones (27, 23, D:4) a +1 whip of electrocution (28, 23, D:4) a +0 spear (36, -11, D:4) 3 poisoned darts (41, -22, D:4) a scroll of amnesia (41, 11, D:4) a +0 dagger (43, 21, D:4) a +0 club (46, 21, D:4) a +0 whip a +0 flail a +0 flail (47, -13, D:4) a +0 pair of boots (48, 3, D:4) 3 boomerangs a +0 club a +0 robe a +0 dagger (48, 13, D:4) a +0 whip (50, 3, D:4) a +0 dagger a +0 whip (50, 15, D:4) a +0 ring mail (52, 2, D:4) 3 stones Level 5 of the Dungeon [Shop] Syrourao's Antique Weapon Emporium a +0 long sword (112 gold) a +2 short sword of venom (499 gold) a +0 great mace of holy wrath (438 gold) a +0 hand axe (96 gold) a +0 rapier (128 gold) a +0 flail (112 gold) a +0 spear (96 gold) a +0 spectral quarterstaff (384 gold) a +0 great sword (208 gold) a +4 spear (800 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (3372 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). [Shop] Sozxas's General Store 6 poisoned darts (46 gold) a +5 ring of evasion (468 gold) the +6 sling of Rierublu {freeze, Fly rPois rF++ Will-} (770 gold) rF++: It greatly protects you from fire. rPois: It protects you from poison Will-: It decreases your willpower. Fly: It grants you flight. a +0 dagger of venom (57 gold) a +0 leather armour (26 gold) [Shop] Micrusku's Distillery a potion of berserk rage (65 gold) a potion of magic (104 gold) a potion of invisibility (104 gold) a potion of lignification (39 gold) 2 potions of attraction (78 gold) (0, 0, D:5) 7 stones (0, 1, D:5) a +0 hand axe (0, 4, D:5) a +4 dagger a +0 scale mail (0, 5, D:5) a +0 hand axe (3, -19, D:5) a +2 whip of flaming (still there?) a +0 robe (still there?) (3, -6, D:5) a +0 leather armour (10, 0, D:5) a +0 club a +0 chain mail (12, 16, D:5) 3 stones (16, 5, D:5) a +0 scythe a +0 robe (19, -20, D:5) a +0 club (25, -32, D:5) a scroll of poison (31, -1, D:5) a +0 club (32, -1, D:5) a +0 flail (33, -2, D:5) a +0 halberd (34, -3, D:5) a +0 club a +0 leather armour (37, -2, D:5) a +0 flail a +0 ring mail (51, -4, D:5) a scroll of fog a scroll of immolation Level 6 of the Dungeon (0, 21, D:6) a +0 flail (0, 22, D:6) a +0 morningstar (4, 20, D:6) a +0 club a +0 spear (7, 13, D:6) a +0 robe a +0 dagger a +0 club (7, 15, D:6) a +0 scale mail a +0 falchion (9, 14, D:6) a +2 heavy flail (still there?) a +2 short sword of electrocution (still there?) (13, 16, D:6) a +0 long sword (15, 15, D:6) a +1 shortbow (23, 2, D:6) a potion of attraction (25, -12, D:6) a +0 ring mail (26, 10, D:6) 6 stones (27, -4, D:6) a +0 giant club (39, 1, D:6) a +0 leather armour (39, 2, D:6) a +0 robe (40, 21, D:6) a +0 long sword (41, 28, D:6) a serpent talisman (47, 9, D:6) a beast talisman Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff a +0 sling (4, 16, D:7) 3 poisoned darts a +0 flail (4, 17, D:7) +0 steam dragon scales a +0 glaive (10, -12, D:7) 7 stones (10, 16, D:7) a scroll of immolation (10, 21, D:7) a +0 robe a +0 dagger (11, 22, D:7) a +0 dagger (12, 23, D:7) a +0 short sword (13, 24, D:7) a +0 shortbow a +0 robe (17, 5, D:7) 3 poisoned darts (24, 29, D:7) the +4 scimitar of Haehu {holy, rPois} rPois: It protects you from poison (27, 18, D:7) a +0 club (31, 1, D:7) a +0 dagger (35, 11, D:7) a wand of flame (20) a ring of wizardry the +1 leather armour of the Garden {rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. Level 8 of the Dungeon (0, 0, D:8) a yak corpse (skeletalised by now) (1, -9, D:8) a +0 spear (still there?) a +2 flail of holy wrath (still there?) (1, -7, D:8) a +0 sling (2, -10, D:8) a +0 club a +0 robe a gnoll corpse (skeletalised by now) (4, -6, D:8) a +0 shortbow a centaur corpse (skeletalised by now) (10, 12, D:8) a +0 club (still there?) 5 poisoned darts (still there?) (11, 9, D:8) a +0 dagger a stone a kobold corpse (11, 10, D:8) a +0 dagger 4 stones (12, 7, D:8) a +0 dagger (13, 6, D:8) a +0 dagger a kobold corpse