qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (1, -9, D:1) a +0 flail (1, 0, D:1) a +0 leather armour (4, -7, D:1) a +0 club (6, -18, D:1) a +0 sling (22, -8, D:1) a +0 dagger (27, -38, D:1) a +0 trident (27, 11, D:1) a +0 short sword 2 stones (31, 6, D:1) a +0 flail (38, 7, D:1) a +0 whip (40, 2, D:1) a +0 dagger 2 stones (43, -8, D:1) a +0 short sword 2 stones (44, -9, D:1) a scroll of butterflies (44, -1, D:1) 5 stones Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (2, -24, D:2) a +0 club (10, 5, D:2) a jackal corpse (skeletalised by now) (11, 5, D:2) a jackal corpse (skeletalised by now) (14, 2, D:2) a +0 club a +0 short sword (26, 13, D:2) a +0 club (30, 8, D:2) a +0 mace (30, 11, D:2) a +0 sling a +0 club (35, -3, D:2) a +0 dagger (39, 8, D:2) a +0 club (40, -22, D:2) a +0 spear (46, -9, D:2) a +0 short sword (47, -23, D:2) a +0 plate armour (53, -7, D:2) a +0 mace (54, -20, D:2) a potion of degeneration a potion of lignification Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (1, 0, D:3) a potion of mutation