qw Level 1 of the Dungeon (7, -16, D:1) a +0 whip (10, 21, D:1) a +0 hand axe (23, -18, D:1) a potion of magic a scroll of butterflies (23, 1, D:1) 3 poisoned darts (25, -4, D:1) a +0 dagger (25, -3, D:1) a +0 dagger (31, 27, D:1) a +0 whip (39, -12, D:1) 2 darts of dispersal (45, 15, D:1) a +0 club (45, 36, D:1) 4 stones (53, -6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (56, -5, D:1) a +0 dagger (63, 35, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (5, 13, D:2) a granite talisman (7, 9, D:2) the +5 trident "Denoff" {speed, rN+ Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (9, 2, D:2) a +0 dagger (10, 12, D:2) a book of Vapours (10, 21, D:2) a +0 flail (11, 18, D:2) a +0 pair of boots (12, 21, D:2) a +0 club (13, 20, D:2) a ribbon worm corpse (13, 21, D:2) a +0 spear a +0 dagger a +0 sling a gnoll corpse a goblin corpse (14, 21, D:2) a +0 flail (17, 18, D:2) 7 stones (23, 5, D:2) a dart slug corpse (24, 6, D:2) a +0 plate armour (24, 18, D:2) 6 stones