qw Level 1 of the Dungeon [Shop] Dyloziv's Jewellery Emporium a ring of poison resistance (260 gold) the ring "Zehach" {^Contam rF+ rC+ MP+9 Dex+5} (816 gold) [ring of protection from cold] Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). ^Contam: It causes magical contamination when unequipped. a ring of flight (227 gold) a ring of magical power (260 gold) a ring of poison resistance (260 gold) a +5 ring of evasion (468 gold) an amulet of regeneration (390 gold) a ring of magical power (260 gold) a ring of protection from cold (325 gold) [Shop] Wibriub's Armour Shoppe a +1 robe of resistance (425 gold) a +0 ring mail (52 gold) a +0 robe (9 gold) a +2 leather armour of fire resistance (247 gold) a +0 robe (9 gold) a +3 ring mail of fire resistance (338 gold) a +0 chain mail (58 gold) a +0 ring mail (52 gold) a +0 crystal plate armour (1040 gold) [Shop] Eliopouq's General Store 4 stones (4 gold) 5 boomerangs (110 gold) 7 stones (7 gold) a +0 ring mail (44 gold) a scroll of blinking (82 gold) the +5 battleaxe of the Gibberer {antimagic, rElec rF- Will++ Str-3} (651 gold) Str-3: It affects your strength (-3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. a scroll of identify (22 gold) [Shop] Jixtuula's Armour Emporium a +1 tower shield of reflection (148 gold) a +0 buckler (49 gold) a +0 scale mail (44 gold) a +0 ring mail (44 gold) a +0 plate armour (253 gold) a +1 cloak of willpower (181 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) (0, 0, D:1) a +0 club (4, 28, D:1) a +0 short sword 4 stones (8, 5, D:1) a +0 dagger (11, 29, D:1) 5 large rocks (13, 4, D:1) a +0 dagger (15, 31, D:1) a +0 club (15, 42, D:1) a +0 club (16, 54, D:1) a +1 antimagic dagger 3 stones (17, 33, D:1) a flux talisman (25, 47, D:1) a scroll of butterflies (52, 3, D:1) a +0 mace Level 2 of the Dungeon [Shop] Vely's Armour Shop a +0 leather armour (20 gold) a +0 ring mail (40 gold) a +4 ring mail of cold resistance (310 gold) a +0 robe (7 gold) a +0 buckler (45 gold) a +0 ring mail (40 gold) (0, 0, D:2) a +0 dagger a +0 sling (2, 28, D:2) 6 poisoned darts (10, 22, D:2) a +0 mace (13, 18, D:2) a +0 sling a +0 club (15, 18, D:2) a +0 dagger (15, 19, D:2) a +0 club (15, 22, D:2) a talisman of death (23, 18, D:2) a potion of brilliance a +0 leather armour (23, 28, D:2) 4 stones (26, 14, D:2) a +0 leather armour (27, 28, D:2) a +0 dagger 5 stones (31, 4, D:2) a +0 club (33, -3, D:2) a +0 dagger (33, 29, D:2) a +0 short sword (34, 28, D:2) 4 stones (40, 14, D:2) the +8 whip "Rumeps" {vamp, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (49, 27, D:2) a +0 club Level 3 of the Dungeon (13, -14, D:3) a +0 ring mail (17, -41, D:3) a +0 flail a +0 leather armour (22, -36, D:3) a +0 club a +0 leather armour (23, -38, D:3) a +0 dagger a +0 robe (29, -11, D:3) a beast talisman (33, -35, D:3) a +0 dagger (33, -17, D:3) a +0 whip the +7 war axe "Fepnoet" {protect, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison (34, -18, D:3) a +0 hand axe a +0 scale mail a +0 flail a +0 scale mail a +0 club (36, -48, D:3) a +0 short sword (37, -46, D:3) a +0 whip 2 stones (38, -36, D:3) 3 stones (39, -28, D:3) a +0 quarterstaff (45, -13, D:3) a +0 club (51, -24, D:3) a +2 dagger of electrocution (53, -18, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a book of Debilitation (4, -13, D:4) a +0 club