qw Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, -42, D:1) a book of the Tundra (8, -4, D:1) a book of the Hunter (10, -28, D:1) a +0 hand axe (13, 10, D:1) a +0 robe (14, -23, D:1) a +0 dagger (19, -54, D:1) a book of Battle (23, 9, D:1) 4 stones (27, -38, D:1) 4 stones (30, -34, D:1) a book of Fire (34, -14, D:1) a +2 hand axe of venom (36, -15, D:1) a scroll of butterflies (38, -11, D:1) 6 stones (52, -51, D:1) 5 stones (59, -12, D:1) a beast talisman (65, -48, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Foima's One-of-a-Kind Rings a +6 ring of protection (858 gold) a +7 ring of dexterity (495 gold) a +8 ring of strength (605 gold) a +4 ring of intelligence (165 gold) a +3 ring of dexterity (110 gold) the ring "Sanome Ficom" {Will+ Int+4 Slay+3 SInv} (534 gold) [ring of see invisible] Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will+: It increases your willpower. SInv: It lets you see invisible. (2, -30, D:2) 5 stones (6, -3, D:2) a +0 falchion (7, 0, D:2) a +0 club (9, -8, D:2) 6 stones (12, -17, D:2) 5 stones (13, -9, D:2) a +0 club (13, -4, D:2) a +0 mace (16, 2, D:2) 2 poisoned darts (17, -10, D:2) a +0 club (18, -11, D:2) a +0 club (21, -22, D:2) a +0 dagger (31, -11, D:2) a +0 hammer (38, 9, D:2) a +0 short sword (41, -18, D:2) a +0 whip (43, -12, D:2) a +0 spear Level 3 of the Dungeon (0, 8, D:3) a book of the Spheres (4, 0, D:3) 2 potions of enlightenment (4, 1, D:3) 11 gold pieces (6, -5, D:3) a +0 short sword (21, -16, D:3) 2 stones a +0 dagger (24, 2, D:3) 2 stones (26, -7, D:3) a staff of alchemy (27, -6, D:3) 5 stones (29, 9, D:3) a +0 leather armour (40, -12, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (7, -26, D:4) 7 stones (8, -33, D:4) a +0 whip (9, -33, D:4) a +0 whip (10, -33, D:4) a +0 flail (10, -26, D:4) a +0 trident (12, -29, D:4) a scroll of identify (12, -27, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (12, -25, D:4) a potion of mutation (13, 1, D:4) a +0 dagger a book of Blood (14, -28, D:4) a scroll of brand weapon (14, -26, D:4) a potion of curing (19, 26, D:4) 2 throwing nets (20, 14, D:4) a blade talisman (24, 26, D:4) a +0 short sword 6 poisoned darts (27, -18, D:4) a +0 whip (30, -27, D:4) a book of Air (30, 6, D:4) a +0 giant club (30, 27, D:4) 7 stones (34, -30, D:4) a +0 spear a +0 spear a throwing net (35, -14, D:4) a +0 flail (35, 13, D:4) 4 stones (36, -29, D:4) a +0 whip a +0 robe (38, 22, D:4) a +0 dagger (50, 10, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (3, 10, D:5) a +0 robe (5, -2, D:5) a +0 helmet (11, -15, D:5) a +0 robe (11, 9, D:5) a +0 scale mail (14, -31, D:5) a +0 mace (14, -9, D:5) 5 stones (15, 2, D:5) a +0 trident (16, 3, D:5) a +0 dagger 2 boomerangs a +0 leather armour (18, 5, D:5) a +0 club (22, 3, D:5) a +0 long sword (23, -13, D:5) a +1 scythe of freezing a +0 robe (27, -23, D:5) a +0 trident a +0 leather armour (29, -27, D:5) a +0 dagger a +0 robe (30, -25, D:5) a +0 flail (31, -25, D:5) a +0 short sword (35, -16, D:5) a +2 heavy flail (35, -13, D:5) 2 stones (36, -29, D:5) a +0 robe (39, -2, D:5) a +5 shortbow of chaos (39, 6, D:5) a +0 hand axe (40, -7, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 scale mail (1, -1, D:6) a +0 short sword a +0 leather armour (2, -1, D:6) a +1 dagger of speed (3, 4, D:6) a +0 robe (3, 28, D:6) a +0 sling (5, -1, D:6) a +0 club (5, 3, D:6) a +0 spear a +0 scale mail (6, 3, D:6) a +0 whip a +0 robe a +0 club a +0 leather armour (6, 22, D:6) a +0 whip a +0 spear a +0 spear a +0 trident a +0 ring mail a +0 kite shield a +0 spear (6, 23, D:6) a +0 whip a +0 club (6, 27, D:6) an adder corpse (8, 0, D:6) a +0 scale mail (8, 3, D:6) a +0 war axe a +0 chain mail a +0 giant club a +0 mace a +0 leather armour a +1 dagger of pain a +0 robe a +0 shortbow of freezing (8, 7, D:6) a +0 scale mail (8, 27, D:6) a +0 club a +0 leather armour (10, 1, D:6) a +0 short sword (11, -1, D:6) a +0 club (11, 0, D:6) 5 stones (11, 3, D:6) a +0 short sword (16, 15, D:6) a +0 whip a +0 leather armour (17, 10, D:6) an adder corpse (skeletalised by now) (17, 16, D:6) a +0 spear (28, 11, D:6) a +0 robe a +0 whip a gnoll corpse (28, 12, D:6) a sky beast corpse (29, 10, D:6) a +0 spear a +0 club a gnoll corpse (30, 10, D:6) a +0 war axe an orc corpse (30, 11, D:6) a +0 falchion an orc corpse (31, 33, D:6) a +0 leather armour (39, 16, D:6) a +0 scale mail (41, 20, D:6) a +0 quarterstaff (47, 22, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (48, 21, D:6) a +0 flail a +0 chain mail a +0 club a +0 chain mail an orc corpse (skeletalised by now) (49, 20, D:6) a +2 morningstar of protection a +0 trident a +0 leather armour (50, 40, D:6) a wand of flame (21) a ring of wizardry Level 7 of the Dungeon (0, 0, D:7) a +0 whip a +0 chain mail an orc corpse (12, 2, D:7) a scroll of revelation (18, 5, D:7) a scroll of blinking (21, -9, D:7) a +0 spear a gnoll corpse (22, -9, D:7) a +0 spear a gnoll corpse (23, 5, D:7) the +7 long sword "Akhurchi" {freeze, ^Fragile Int+4 Stlth+} Int+4: It affects your intelligence (+4). ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. (unseen)