qw Level 1 of the Dungeon (0, 0, D:1) 2 scrolls of fog a scroll of butterflies (3, 0, D:1) a +0 dagger (8, 18, D:1) a +0 club (10, 20, D:1) a +0 dagger (10, 21, D:1) a +0 war axe (11, 21, D:1) a +0 club 4 stones (18, 17, D:1) 5 poisoned darts (35, -15, D:1) a +0 dagger (43, 19, D:1) 7 stones Level 2 of the Dungeon (2, -14, D:2) a potion of degeneration (6, -15, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (9, -21, D:2) a +0 club (9, 14, D:2) 2 atropa-tipped darts (24, 17, D:2) a +0 leather armour (36, -13, D:2) a +0 whip (51, 16, D:2) a +0 short sword (52, 10, D:2) a +0 dagger (54, -1, D:2) a +0 ring mail (59, 23, D:2) a +0 scale mail (61, 20, D:2) a +3 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 robe (9, -5, D:3) a bat corpse (10, -8, D:3) a ball python corpse (11, -7, D:3) a potion of degeneration (11, 5, D:3) a +0 great sword a +0 robe (11, 6, D:3) a +0 flail a +0 robe