qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 17, D:1) a +0 club (7, 7, D:1) a scroll of noise a scroll of butterflies (26, 10, D:1) a +0 short sword a stone (27, -17, D:1) a +0 spear (38, 9, D:1) a +0 dagger (43, 7, D:1) a +0 hand axe (44, -15, D:1) a +0 leather armour (48, -3, D:1) a +0 spear Level 2 of the Dungeon (0, 25, D:2) 8 stones (3, 0, D:2) a +0 whip (5, 11, D:2) a +0 club (6, 24, D:2) a +0 robe (9, 0, D:2) a scroll of fog (9, 23, D:2) a potion of degeneration (11, 36, D:2) a +0 club (14, 14, D:2) a +0 dagger (15, -1, D:2) a +0 club (15, 21, D:2) 3 stones (17, 3, D:2) a stone a +0 dagger (18, 8, D:2) 6 stones (20, -12, D:2) the +3 leather armour "Aqughuemn" {+Blink rElec rN++ Dex-3} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. +Blink: It lets you blink. (23, -2, D:2) a +0 short sword (26, 10, D:2) a +0 club (28, 19, D:2) a +0 club (40, 11, D:2) a +0 robe (43, 4, D:2) Great Wizards, Vol. II Level 3 of the Dungeon (0, 0, D:3) 5 stones (4, 27, D:3) a +0 club (4, 28, D:3) a +0 club (5, 7, D:3) a +2 dagger of venom (5, 9, D:3) a +0 club (5, 10, D:3) a +0 spear a +0 animal skin the +0 helmet "Goebeco" {rElec Str+5 Dex-5 SInv} Str+5: It affects your strength (+5). Dex-5: It affects your dexterity (-5). rElec: It insulates you from electricity. SInv: It lets you see invisible. (5, 11, D:3) a +0 dagger (5, 37, D:3) the +10 dark maul {heavy} (6, 7, D:3) a +0 club (7, 36, D:3) 3 poisoned darts a +0 whip (8, 42, D:3) a +0 cloak (10, 24, D:3) a +0 club (11, 30, D:3) 6 stones (12, 34, D:3) a +0 club a +0 ring mail (13, 36, D:3) a +0 sling Level 5 of the Dungeon (1, 7, D:5) 4 stones (4, 16, D:5) a potion of attraction a +0 robe a scarf of invisibility Level 6 of the Dungeon (0, 0, D:6) an adder corpse (7, 3, D:6) a +0 dagger a +0 robe an orc corpse (8, 3, D:6) a +0 whip an orc corpse (16, 10, D:6) a +0 long sword (34, 7, D:6) a book of Cantrips