qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 29, D:1) a +0 leather armour (4, -7, D:1) 3 atropa-tipped darts (9, -13, D:1) a +0 short sword (9, 12, D:1) 8 stones (10, -19, D:1) a book of Spontaneous Combustion (10, 4, D:1) 2 stones (10, 20, D:1) 5 stones (11, -24, D:1) a potion of attraction a scroll of butterflies (11, -1, D:1) a beast talisman (15, 13, D:1) a +0 whip (17, 15, D:1) 5 stones (19, 11, D:1) a +1 hand axe of flaming (21, 4, D:1) a +0 whip a stone (38, 1, D:1) a +0 club 3 stones Level 2 of the Dungeon (0, 0, D:2) 2 potions of brilliance (3, -43, D:2) a +0 sling (3, -14, D:2) 5 stones (4, -8, D:2) a +0 robe (11, -13, D:2) a +0 leather armour (13, -40, D:2) a book of Geomancy (20, -51, D:2) a +0 whip 3 stones (23, -19, D:2) a +0 sling (24, -9, D:2) a jackal corpse (skeletalised by now) (26, -29, D:2) a book of Beasts (31, -36, D:2) a +0 whip (32, -56, D:2) a +0 ring mail (39, -35, D:2) a +0 whip (46, -37, D:2) a +0 quarterstaff