qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 16, D:1) a +0 short sword of holy wrath a ring of magical power (16, 8, D:1) a +0 dagger a +0 dagger (18, 22, D:1) 3 boomerangs (25, 20, D:1) a +0 dagger (26, 13, D:1) a scroll of butterflies (44, 2, D:1) a +0 spear (44, 38, D:1) 6 stones (46, 18, D:1) 3 stones (51, -2, D:1) a +0 robe (53, -5, D:1) 7 stones (53, -3, D:1) a +0 dagger (68, 19, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a book of Minor Magic (2, -3, D:2) a +0 leather armour (2, 1, D:2) a hobgoblin corpse (9, 29, D:2) a +0 leather armour (10, 30, D:2) a frilled lizard corpse (skeletalised by now) (11, -2, D:2) the +4 quarterstaff of Ruination {antimagic, rElec rF- SInv} rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (19, 3, D:2) a +0 dagger 6 stones (29, 15, D:2) a +0 short sword 4 stones (30, 1, D:2) a +0 ring mail (42, -5, D:2) a +0 whip (43, 27, D:2) a +0 leather armour (44, -4, D:2) a +0 club (44, 20, D:2) a +0 dagger (45, -6, D:2) 2 stones (46, -10, D:2) a book of Blasting (48, 1, D:2) a +0 short sword (49, 14, D:2) a +0 whip (53, 7, D:2) a +0 dagger a stone Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 12, D:3) a scroll of noise (1, 9, D:3) a +0 flail a +0 leather armour an orc corpse (1, 11, D:3) a +0 hand axe an orc corpse