qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (4, -23, D:1) a book of Transmutation (5, -23, D:1) a +0 dagger (5, 3, D:1) a +0 hand axe (6, -17, D:1) a bat corpse (11, -13, D:1) a quokka corpse (14, -7, D:1) a book of Weapons (14, -1, D:1) a +0 club a goblin corpse (20, 7, D:1) a +0 short sword a stone (23, -3, D:1) a +0 leather armour (27, -10, D:1) a +0 club a +1 dagger of electrocution (27, -8, D:1) a +0 dagger (31, -9, D:1) a +0 spear 3 stones (32, -2, D:1) a +0 robe (35, -24, D:1) a hobgoblin corpse (skeletalised by now) (37, -3, D:1) a +0 buckler (38, -15, D:1) a +0 club (40, -15, D:1) a +0 club (40, 17, D:1) a +0 whip (42, 6, D:1) a bat skeleton (42, 11, D:1) a +1 short sword of draining (43, -27, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (43, 2, D:1) a potion of brilliance a potion of lignification a scroll of butterflies (44, 17, D:1) an adder corpse (45, 17, D:1) a hobgoblin corpse (47, 10, D:1) a frilled lizard skeleton Level 2 of the Dungeon (0, 0, D:2) the +4 war axe of Mastery {freeze, rElec Will- rCorr SInv} rElec: It insulates you from electricity. Will-: It decreases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen)