qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -30, D:1) a +0 dagger (3, -29, D:1) a +0 whip (18, 0, D:1) a staff of earth (19, -22, D:1) 5 stones (21, -35, D:1) a +0 leather armour (21, -29, D:1) a +0 short sword (34, -29, D:1) a +0 robe (41, -24, D:1) a scroll of butterflies a scarf of shadows (48, -33, D:1) a +0 dagger (48, -25, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +1 robe of willpower the +1 robe of Amelioration {Harm} Harm: It increases damage dealt and taken. a +0 leather armour (7, 12, D:2) a potion of ambrosia (9, -5, D:2) a +0 dagger (17, -5, D:2) a +0 dagger (18, 25, D:2) a +0 short sword 3 stones (39, 34, D:2) a +0 flail a +0 flail of draining (39, 35, D:2) a +0 whip (41, 12, D:2) a +0 whip 4 stones (41, 32, D:2) the +0 long sword of the Brewing Fox {flame, rC- Will- Int+9 SInv} Int+9: It affects your intelligence (+9). rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. SInv: It lets you see invisible. (46, 21, D:2) a +0 short sword (50, 24, D:2) a book of the Earth Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -11, D:3) a +0 pair of boots (2, -15, D:3) a scroll of noise (5, 7, D:3) an adder corpse (skeletalised by now) (6, -6, D:3) a throwing net (16, 8, D:3) 5 poisoned darts (18, -8, D:3) a +0 mace (22, -4, D:3) a book of Necromancy (32, 8, D:3) a +0 falchion (34, -8, D:3) a +0 club (37, 9, D:3) a +0 leather armour (37, 10, D:3) a +0 dagger (39, 3, D:3) a +0 mace (39, 5, D:3) a +0 club (42, -12, D:3) a ball python corpse (42, 19, D:3) an amulet of magic regeneration (45, 9, D:3) a rat corpse (46, -16, D:3) a +0 club