qw Level 1 of the Dungeon (0, 0, D:1) a book of Party Tricks (0, 17, D:1) a +0 ring mail (6, 16, D:1) a +0 dagger (7, -2, D:1) a flux talisman (19, -12, D:1) 5 stones (23, 12, D:1) a +0 robe (29, 22, D:1) a +0 dagger a +0 whip (35, 24, D:1) a potion of brilliance a scroll of butterflies (39, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (1, 3, D:2) a +0 whip a kobold corpse (2, -8, D:2) 5 poisoned darts (4, -3, D:2) a ball python corpse (4, 0, D:2) a +0 ring mail (5, -8, D:2) a potion of invisibility (6, -13, D:2) 6 stones (7, 21, D:2) a +0 club a goblin corpse (14, -8, D:2) a ball python skeleton (20, 9, D:2) a rat skeleton (23, 8, D:2) a +0 whip a +0 short sword a kobold corpse (skeletalised by now) (23, 21, D:2) 6 poisoned darts (30, 17, D:2) a ball python corpse (skeletalised by now) (31, -17, D:2) a +0 dagger (31, -4, D:2) a bat corpse (skeletalised by now) (34, -14, D:2) a +0 robe (34, -1, D:2) a bat corpse (skeletalised by now) (34, 2, D:2) a +0 mace (40, -8, D:2) a flux talisman Level 3 of the Dungeon (0, 0, D:3) a +0 battleaxe (8, -4, D:3) 8 stones (13, 7, D:3) a +0 whip 2 stones (14, 4, D:3) a +0 club (14, 6, D:3) a +0 flail a gnoll corpse (14, 7, D:3) a +0 spear (17, -2, D:3) Great Wizards, Vol. II