qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (4, 15, D:1) a potion of ambrosia a scroll of butterflies a +0 leather armour (11, 17, D:1) a +0 short sword (18, -2, D:1) a +0 whip (19, 21, D:1) a +0 dagger (23, 5, D:1) a +0 leather armour (24, 18, D:1) a +0 whip (33, 40, D:1) a +0 club (34, 8, D:1) a +0 rapier (34, 36, D:1) a maw talisman (51, 1, D:1) a +0 leather armour (54, 31, D:1) a +0 dagger Level 2 of the Dungeon (9, -8, D:2) a +0 ring mail (19, 29, D:2) 8 stones (20, -18, D:2) 5 poisoned darts (25, -24, D:2) a +0 mace (27, 0, D:2) a +0 ring mail (29, 13, D:2) a +0 dagger (31, -9, D:2) a +0 dagger (40, -18, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. Level 3 of the Dungeon [Shop] Vedy's General Store a +5 giant club (373 gold) a book of Burglary (286 gold) a scroll of blinking (97 gold) a potion of degeneration (13 gold) a +0 club (13 gold) 6 stones (7 gold) the +0 crystal plate armour of Disappointment {Rampage Str+2 Dex+3} (1267 gold) Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Rampage: It bestows one free step when moving towards enemies. a scroll of summoning (123 gold) (0, 0, D:3) a +0 dagger (7, 22, D:3) a +0 dagger (10, 26, D:3) a +0 club (13, 33, D:3) a +0 flail a +0 ring mail (18, 11, D:3) a +0 whip (19, 12, D:3) a +0 dagger 4 poisoned darts (20, 24, D:3) a +0 hand axe (22, 8, D:3) a +0 club (32, 38, D:3) a potion of lignification (33, 45, D:3) a scroll of vulnerability a potion of invisibility (35, 11, D:3) 2 boomerangs (39, 32, D:3) a +0 short sword (52, 24, D:3) a +0 buckler Level 4 of the Dungeon (0, 0, D:4) 3 stones (11, -2, D:4) a stone (14, -4, D:4) a blade talisman (14, 21, D:4) a +0 dagger a +0 robe (15, 21, D:4) a +0 war axe a +0 leather armour a +0 dagger a +0 robe a +0 hand axe (16, 3, D:4) a +0 short sword (18, 10, D:4) a +0 dagger (19, 21, D:4) the +1 falchion of Foolhardiness {protect, Fly Int+2} Int+2: It affects your intelligence (+2). Fly: It grants you flight. (24, 18, D:4) a +0 scale mail (26, 22, D:4) a potion of degeneration (27, -9, D:4) a serpent talisman (27, 35, D:4) a +0 long sword (37, -9, D:4) a +0 sling (38, -22, D:4) a +0 sling (40, -13, D:4) a +0 sling (43, -17, D:4) a +0 dagger a +0 club (48, -20, D:4) a +0 club a +0 leather armour (48, -19, D:4) a +0 club (48, -18, D:4) a +0 club (48, -9, D:4) a +0 ring mail (49, -10, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a bombardier beetle corpse (3, -1, D:5) an amulet of regeneration (10, -16, D:5) a hound corpse an adder corpse (11, -16, D:5) a scorpion corpse (11, 3, D:5) a +0 leather armour (14, -16, D:5) a +0 hand axe (21, -6, D:5) a +0 scale mail (29, 19, D:5) 6 stones