qw Level 1 of the Dungeon [Shop] Dusiz's Antique Weapon Shop a +0 flail (84 gold) a +2 antimagic war axe (540 gold) a +2 scimitar of electrocution (528 gold) the +2 halberd of the Shrinking Shark {holy, rF++ rC- rCorr} (967 gold) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. a +0 dagger (48 gold) a +0 shortbow (72 gold) the +2 quarterstaff of Axkecuad {speed, rElec rCorr Dex-2 SInv} (998 gold) Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 hand axe (72 gold) a +0 great mace (156 gold) a +0 trident (84 gold) (1, 1, D:1) 4 large rocks (7, 2, D:1) a flux talisman (12, -3, D:1) a +0 dagger (12, 8, D:1) 6 stones (16, 17, D:1) a +0 whip a stone (21, -20, D:1) 5 stones (25, -7, D:1) 7 stones (30, 2, D:1) a +0 robe (30, 8, D:1) a +1 dagger of venom 4 stones (30, 10, D:1) a potion of attraction a scroll of butterflies (32, -28, D:1) a +0 leather armour (33, -15, D:1) 4 stones (35, 8, D:1) a +0 club (36, 4, D:1) a +0 hand axe (36, 8, D:1) a +0 dagger a stone (39, -30, D:1) 6 stones (39, -4, D:1) a +0 dagger (40, -2, D:1) a +0 dagger (50, -32, D:1) a +0 scale mail (53, -17, D:1) a +0 club (60, -34, D:1) a +0 robe (60, -3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, 6, D:2) a +0 short sword (20, -7, D:2) a +0 club (25, -31, D:2) a +0 whip (27, -44, D:2) a +0 dagger (27, -26, D:2) 5 stones (31, -14, D:2) 5 stones (35, -30, D:2) 3 stones a +0 ring mail (40, -33, D:2) a +0 whip (48, -21, D:2) 6 stones (49, -33, D:2) a +0 ring mail 4 stones (55, -25, D:2) a book of Blood Level 3 of the Dungeon (0, 0, D:3) 4 stones (2, -3, D:3) a +0 leather armour (7, -12, D:3) a +0 hand axe (14, -6, D:3) 5 stones (25, 30, D:3) 6 stones (26, 9, D:3) a stone (27, -23, D:3) a +0 mace (31, -12, D:3) a staff of conjuration (31, -2, D:3) a +0 club 8 poisoned darts (31, 10, D:3) a +0 short sword 4 stones (32, -20, D:3) 5 stones (32, -2, D:3) a +0 club (33, 16, D:3) 9 stones (38, 18, D:3) a +0 dagger (38, 21, D:3) 6 boomerangs (42, 10, D:3) a +0 dagger (43, -1, D:3) a book of Geomancy (44, -25, D:3) a +0 mace (49, 4, D:3) a +0 whip (50, -10, D:3) a +0 club a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (2, 1, D:4) a +0 chain mail (6, -6, D:4) a +0 club a +0 leather armour (13, -2, D:4) a +0 ring mail (17, -7, D:4) a +0 short sword 5 stones (23, -6, D:4) a +0 falchion (27, -10, D:4) a +0 giant spiked club (32, 22, D:4) a There-And-Back Book (37, 3, D:4) a +0 dagger 2 stones (38, -17, D:4) a +0 ring mail (39, 0, D:4) a +0 dagger 2 stones (39, 16, D:4) a +0 dagger (41, 30, D:4) a +0 robe (51, 17, D:4) a +0 sling Level 5 of the Dungeon [Shop] Tunlob's Mass Market a +4 giant club (284 gold) a +0 giant club (20 gold) a +0 plate armour (276 gold) a +0 great mace (78 gold) a +11 giant club (704 gold) a +0 plate armour (276 gold) a +0 giant club (20 gold) 4 large rocks (72 gold) a +0 plate armour (276 gold) [Shop] Zenisk's Jewellery Boutique the ring of Autumn {*Slow rElec rPois rN++ Will+} (625 gold) [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison rN++: It greatly protects you from negative energy. Will+: It increases your willpower. *Slow: It may slow you when you take damage. a +6 ring of dexterity (468 gold) an amulet of magic regeneration (390 gold) an amulet of guardian spirit (390 gold) a +6 ring of intelligence (468 gold) the ring of Finality {rCorr Dex+2} (405 gold) [ring of resist corrosion] Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. the ring of Kikubaaqudgha's Esteem {rElec rPois rN+} (496 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison rN+: It protects you from negative energy. (0, 0, D:5) the +10 hand axe of Vapremau {flame, *Rage rN++ Dex+4} Dex+4: It affects your dexterity (+4). rN++: It greatly protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (1, -48, D:5) a +0 robe (5, -29, D:5) an iguana corpse (10, -13, D:5) a +0 robe (15, -17, D:5) a hound skeleton (16, -3, D:5) a +0 flail a throwing net (17, -9, D:5) a potion of attraction (17, -2, D:5) a +0 flail (22, -15, D:5) a potion of attraction (25, 3, D:5) a +0 short sword of speed a +0 club a +2 whip of flaming (30, -19, D:5) a +0 plate armour (30, 7, D:5) a +0 scale mail a +0 hand axe (32, 2, D:5) a +0 whip (49, -28, D:5) a +0 dagger (50, -39, D:5) 4 stones (52, -42, D:5) a +0 robe (58, -5, D:5) a potion of degeneration a potion of magic (58, -3, D:5) a +1 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 robe the Ecumenical Temple