qw Level 1 of the Dungeon (0, 0, D:1) 6 stones (0, 2, D:1) a +0 spear (13, -29, D:1) a potion of brilliance a scroll of butterflies (22, -26, D:1) a book of Minor Magic (22, -4, D:1) 4 poisoned darts (23, -44, D:1) a +0 leather armour (30, -1, D:1) a +0 chain mail (31, -10, D:1) 7 stones (35, 2, D:1) a +0 club (50, -11, D:1) a +0 scale mail (54, -6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, 13, D:2) a potion of degeneration (4, -5, D:2) 9 stones (7, 13, D:2) a +0 sling (25, 34, D:2) 5 stones (27, -25, D:2) a +0 dagger (27, -18, D:2) a +0 dagger 2 stones a +0 short sword (28, 11, D:2) a +0 hand axe a +0 leather armour (34, 3, D:2) a +0 short sword 3 stones (34, 15, D:2) a +0 dagger (36, -2, D:2) a +0 falchion (46, 17, D:2) a +0 trident (48, 4, D:2) a ring of magical power a ring of wizardry (52, 14, D:2) a +0 mace (56, -4, D:2) 2 poisoned darts (58, 12, D:2) a book of Geomancy (61, 12, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) 6 stones (5, 35, D:3) a +0 dagger (8, 44, D:3) 5 stones (19, 1, D:3) 3 stones (21, 5, D:3) a +0 plate armour (22, 35, D:3) 5 stones (24, 56, D:3) 7 stones (28, 38, D:3) a +0 short sword a boomerang (43, 45, D:3) a +0 hammer Level 4 of the Dungeon (0, 0, D:4) a +0 flail of venom 2 boomerangs a +0 club a +0 hand axe (0, 2, D:4) a +0 hand axe a +0 chain mail (0, 13, D:4) a potion of brilliance (0, 16, D:4) a +0 club (2, 15, D:4) an orb of energy (3, 13, D:4) a +2 vampiric dagger a +3 ring mail of fire resistance (12, 31, D:4) a +0 battleaxe (14, 17, D:4) a +0 short sword (16, 15, D:4) a +0 mace (17, 28, D:4) a scroll of amnesia (22, 11, D:4) a +0 scythe a +0 robe (35, 20, D:4) a +0 club (36, 9, D:4) a scroll of amnesia (41, 44, D:4) a +0 dagger (44, 35, D:4) a +0 short sword (50, 41, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of Zin's Displeasure {Spirit Harm ^Fragile rF+ Str+3} (4470 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). rF+: It protects you from fire. ^Fragile: It will be destroyed if unequipped. Harm: It increases damage dealt and taken. the ring "Billuram" {^Contam Fly rCorr Int+2 Slay+2 Stlth+} (3990 gold) [ring of flight] Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the +2 sling "Xydos" {freeze, rElec rC+} (3370 gold) rC+: It protects you from cold. rElec: It insulates you from electricity. the +0 robe "Beofor" {rElec} (1470 gold) rElec: It insulates you from electricity. (14, -44, D:5) a +0 pair of boots (27, -36, D:5) a +0 dagger (27, -22, D:5) a +0 whip (30, -36, D:5) a quokka skeleton (34, -36, D:5) a +0 dagger (35, -25, D:5) a +0 hand axe a +0 leather armour (42, -27, D:5) a +0 giant spiked club (48, 2, D:5) a +0 mace (50, -48, D:5) a +2 dagger of holy wrath a +0 robe the elf corpse of Dowan (skeletalised by now) (52, -49, D:5) a +0 rapier a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (55, -40, D:5) a +0 flail a throwing net a +0 whip a +0 leather armour (56, -40, D:5) a +0 whip a gnoll corpse (skeletalised by now) (57, -40, D:5) a +0 spear a +0 spear a +0 spear a gnoll corpse (skeletalised by now) (58, -15, D:5) a +0 dagger (58, -14, D:5) a +0 short sword a +0 chain mail (58, -12, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 sling a +0 sling a goblin corpse (0, 6, D:6) a +0 club a +0 club a gnoll corpse a hobgoblin corpse a hound corpse (0, 7, D:6) 2 stones (1, 0, D:6) a +0 sling (1, 1, D:6) a +0 sling (2, 1, D:6) a +0 sling a goblin corpse