qw Level 1 of the Dungeon (1, 15, D:1) 6 stones (2, 19, D:1) a +0 whip (17, -4, D:1) a +0 dagger (19, -4, D:1) a +0 club (20, -11, D:1) a +0 whip (20, -9, D:1) a +0 club 3 stones (22, -4, D:1) 5 curare-tipped darts (23, 45, D:1) a scroll of butterflies (30, 39, D:1) a +0 dagger (30, 43, D:1) a book of Beasts (38, 1, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Huen's Magic Scroll Emporium a scroll of identify (20 gold) a scroll of teleportation (30 gold) a scroll of vulnerability (40 gold) a scroll of torment (95 gold) a scroll of enchant armour (75 gold) a scroll of immolation (40 gold) a scroll of revelation (75 gold) a scroll of identify (20 gold) a scroll of immolation (40 gold) [Shop] Umilotuh's Book Boutique Sif Muna's Codex of Sinister Geometry (264 gold) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Lesser Beckoning Translocation 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 a book of Vapours (312 gold) Qemual's Enchiridion on the Metallic Deep Freeze (384 gold) Spells Type Level a - Freeze Ice 1 b - Hailstorm Conjuration/Ice 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Animate Armour Summoning/Earth 4 a book of Callings (264 gold) a book of the Wilderness (456 gold) the Anthology of Shifting Grit (528 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Lesser Beckoning Translocation 2 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Animate Armour Summoning/Earth 4 e - Lee's Rapid Deconstruction Earth 5 the Parchment of Guile and Sidekicks (432 gold) Spells Type Level a - Jinxbite Hexes 2 b - Call Imp Summoning 2 c - Tukima's Dance Hexes 3 d - Summon Hydra Summoning 7 a Young Poisoner's Handbook (240 gold) [Shop] Ajoir's Distillery a potion of heal wounds (60 gold) a potion of curing (36 gold) a potion of enlightenment (60 gold) a potion of brilliance (48 gold) 2 potions of attraction (72 gold) a potion of heal wounds (60 gold) a potion of enlightenment (60 gold) a potion of haste (120 gold) [Shop] Pifom's Antique Weapon Shop a +0 spear (84 gold) a +0 quarterstaff (112 gold) a +0 dagger (56 gold) a +0 club (28 gold) a +0 club (28 gold) the +6 halberd of Baec {venom, Int+2} (1288 gold) Int+2: It affects your intelligence (+2). a +0 quarterstaff (112 gold) a +0 hand axe (84 gold) a +0 hand axe of distortion (266 gold) a +0 whip (70 gold) (1, 2, D:2) a +0 club (9, -4, D:2) 4 poisoned darts (18, 0, D:2) a +0 dagger a +0 ring mail (27, -3, D:2) a +0 whip (39, -5, D:2) a +1 dagger of protection (48, 21, D:2) a +0 dagger (49, 12, D:2) 4 stones (51, -1, D:2) 5 poisoned darts Level 3 of the Dungeon (0, 13, D:3) a bat corpse (0, 14, D:3) a rat corpse (1, -12, D:3) a ribbon worm corpse (2, 5, D:3) a hobgoblin corpse (skeletalised by now) (3, -11, D:3) a +0 whip a gnoll corpse (4, -10, D:3) a +0 club a +0 leather armour a gnoll corpse (4, -9, D:3) a +0 club (5, -2, D:3) a +0 short sword (7, -15, D:3) a +0 dagger (10, -15, D:3) a +0 leather armour (26, -27, D:3) a rat corpse (skeletalised by now) (35, -23, D:3) 4 stones (36, -11, D:3) a +0 flail (37, -9, D:3) a +0 club (38, 18, D:3) 7 stones (40, 11, D:3) a +0 short sword (43, -23, D:3) 4 stones (53, -19, D:3) 3 stones (53, 4, D:3) a +0 club a goblin corpse (54, 10, D:3) a +0 trident (60, 11, D:3) a +0 flail