qw Level 1 of the Dungeon (0, 0, D:1) a scroll of blinking a scroll of butterflies (5, -26, D:1) a +0 dagger (8, -26, D:1) a +0 leather armour (14, -18, D:1) 4 stones (15, -49, D:1) a +0 dagger (25, -27, D:1) a book of Blood (28, -36, D:1) a +0 robe (30, -38, D:1) a +0 dagger (32, -30, D:1) a book of Touch (34, -37, D:1) 6 stones (47, -38, D:1) a +0 quarterstaff (49, -37, D:1) a +0 dagger (49, -27, D:1) a +0 whip 3 stones (56, -28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 2, D:2) a +0 spear (6, 1, D:2) a +0 short sword (11, -17, D:2) a ball python skeleton (15, -2, D:2) a frilled lizard skeleton (18, 16, D:2) an adder corpse (23, -26, D:2) the +7 chain mail of Caneshom {^Contam rC++ Int+5} Int+5: It affects your intelligence (+5). rC++: It greatly protects you from cold. ^Contam: It causes magical contamination when unequipped. (35, 14, D:2) a frilled lizard corpse (skeletalised by now) (45, -6, D:2) a +0 hand axe a +0 chain mail the human corpse of Terence (skeletalised by now) (48, -6, D:2) 6 stones (50, -20, D:2) 7 stones (56, -20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (59, 13, D:2) a book of Minor Magic (61, -12, D:2) a +0 dagger