qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 10, D:1) a stone a +0 short sword of venom (8, 30, D:1) 6 stones (11, 25, D:1) a +0 club (16, 9, D:1) a scroll of butterflies (22, 24, D:1) a +0 hand axe (25, 17, D:1) a staff of cold (28, 24, D:1) a +0 sling (28, 38, D:1) 3 poisoned darts (29, 8, D:1) 6 stones (41, 25, D:1) a +0 spear (43, 19, D:1) a +0 club (46, 38, D:1) a +0 whip (47, 13, D:1) a potion of degeneration Level 2 of the Dungeon (0, 17, D:2) a +0 ring mail a +0 club (1, 17, D:2) a staff of cold (10, 28, D:2) a ring of resist corrosion (10, 33, D:2) a scroll of enchant armour (16, 15, D:2) a +0 dagger (21, 29, D:2) a +0 trident (21, 38, D:2) a +0 short sword (31, 7, D:2) 5 stones a +0 club (36, 5, D:2) 5 stones (36, 31, D:2) a +0 whip 3 stones (40, 3, D:2) an adder corpse (skeletalised by now) (43, 5, D:2) a +0 club (45, 21, D:2) a +0 hammer (47, 6, D:2) 2 poisoned darts (49, 0, D:2) a +0 short sword (58, -3, D:2) a +0 short sword Level 3 of the Dungeon (3, -1, D:3) a +0 ring mail (7, -29, D:3) 7 stones (7, -2, D:3) a rat corpse (10, -25, D:3) a +0 short sword (11, -31, D:3) a flux talisman (11, -21, D:3) a +4 long sword (15, -19, D:3) a +0 trident (21, -26, D:3) the +0 robe of Duty {MP+9 Int+2 Stlth+} Int+2: It affects your intelligence (+2). MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (unseen) (23, -4, D:3) a ball python corpse (31, -26, D:3) a wand of flame (7) (37, -10, D:3) a +0 leather armour (45, -17, D:3) a +0 dagger (45, -16, D:3) a +0 club a giant cockroach corpse (46, -1, D:3) 8 stones (52, -22, D:3) a stone