qw Level 1 of the Dungeon (5, 5, D:1) a +0 war axe (5, 31, D:1) a scroll of butterflies (19, -7, D:1) a +0 dagger (21, 11, D:1) a +0 whip (36, -1, D:1) a +0 short sword 4 stones (39, 19, D:1) a +0 short sword (41, 21, D:1) a stone (46, 21, D:1) a +0 mace Level 2 of the Dungeon (0, 39, D:2) 8 stones (6, -1, D:2) a +0 dagger (31, 10, D:2) 3 stones (35, 22, D:2) a +0 mace (39, 9, D:2) the +2 plate armour of Polish {-Tele Dex+2 Slay+5} Dex+2: It affects your dexterity (+2). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). -Tele: It prevents most forms of teleportation. (45, 32, D:2) a +0 flail (64, 9, D:2) 3 poisoned darts Level 3 of the Dungeon (2, -22, D:3) an adder corpse (skeletalised by now) (9, 4, D:3) a potion of resistance a bombardier beetle corpse (14, -26, D:3) a +0 club 6 poisoned darts a kobold corpse (skeletalised by now) (17, 14, D:3) a ribbon worm corpse (18, 2, D:3) an adder skeleton (25, 19, D:3) a +0 long sword (27, -13, D:3) a jackal skeleton (28, -16, D:3) a jackal skeleton (29, -15, D:3) a rat skeleton (30, -18, D:3) a +0 club 5 poisoned darts a kobold skeleton (30, -16, D:3) a jackal skeleton (32, -17, D:3) a rat skeleton (35, -13, D:3) Great Wizards, Vol. VII