qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, -4, D:1) a book of Geomancy (9, 41, D:1) a manual of Shields (10, 2, D:1) a +2 short sword of holy wrath (15, 16, D:1) a +0 dagger (18, 7, D:1) a +0 dagger (19, 32, D:1) 5 stones (19, 43, D:1) 10 gold pieces (23, 17, D:1) a Young Poisoner's Handbook (26, 25, D:1) a +0 club (40, 1, D:1) a +0 mace (42, 13, D:1) a +2 short sword of freezing 5 stones (46, 13, D:1) a +0 dagger (46, 27, D:1) a +0 robe (55, 21, D:1) a +0 dagger (59, 37, D:1) a scroll of butterflies (59, 44, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, -24, D:2) 9 stones (10, 2, D:2) the +7 chain mail of the Stonemason {rC++ Will- SInv Stlth+} rC++: It greatly protects you from cold. Will-: It decreases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (10, 4, D:2) a dart slug corpse (11, 5, D:2) a giant cockroach corpse (12, -31, D:2) a +0 flail a gnoll corpse (19, -6, D:2) a giant cockroach corpse (36, -12, D:2) a jackal corpse (skeletalised by now) (38, -13, D:2) a jackal corpse (skeletalised by now) (38, 11, D:2) a rat corpse (45, -8, D:2) a +0 short sword (48, -6, D:2) a +0 spear (52, -6, D:2) a +0 trident (61, 6, D:2) a +0 club (61, 9, D:2) a +0 sling