qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -10, D:1) a staff of death (8, 9, D:1) a +0 dagger (10, -10, D:1) a +0 club (10, 0, D:1) a book of Geomancy (16, 2, D:1) a +0 dagger (23, 24, D:1) a +0 club (47, -9, D:1) a +0 robe (53, -12, D:1) a +0 dagger (56, -1, D:1) a scroll of butterflies (63, 3, D:1) a +0 club (63, 4, D:1) a +0 club Level 2 of the Dungeon [Shop] Yhaoce's Assorted Antiques a scroll of teleportation (75 gold) the +3 halberd of Victory {speed, *Corrode rPois rF+ Dex+3} (1147 gold) Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rPois: It protects you from poison *Corrode: It may corrode you when you take damage. a potion of curing (75 gold) a potion of curing (75 gold) a potion of heal wounds (125 gold) a +1 chain mail of fire resistance (412 gold) a phantom mirror (1000 gold) a +0 leather armour (50 gold) a scroll of teleportation (75 gold) 2 scrolls of blinking (375 gold) [Shop] Faekoel's Armour Shop a +0 robe (9 gold) a +1 leather armour of poison resistance (143 gold) a +8 chain mail of ponderousness (279 gold) a +2 robe of willpower (230 gold) the +0 plate armour of Dim Light {-Tele rC+ Str+3} (471 gold) Str+3: It affects your strength (+3). rC+: It protects you from cold. -Tele: It prevents most forms of teleportation. a +2 robe of willpower (230 gold) a +0 leather armour (26 gold) a +0 robe (9 gold) (0, 0, D:2) a +0 sling (3, 17, D:2) a +0 dagger (11, 28, D:2) a +0 dagger (16, 25, D:2) a book of Debilitation (17, 5, D:2) a +0 spear a ring of magical power (22, 14, D:2) 6 boomerangs (23, 0, D:2) a +0 chain mail (26, 2, D:2) a +0 robe (38, 4, D:2) a +0 hand axe (40, 30, D:2) a potion of berserk rage (43, 10, D:2) a +0 pair of boots (44, 7, D:2) a +0 club a +0 sling (46, 5, D:2) a +0 club (46, 15, D:2) 2 stones (52, 1, D:2) a book of Battle Level 3 of the Dungeon (0, 20, D:3) a +0 leather armour (2, -1, D:3) a +0 flail (3, -2, D:3) a +0 dagger (4, -15, D:3) a +0 leather armour (6, -9, D:3) a +0 club (7, -5, D:3) a +0 dagger a +0 robe (7, -4, D:3) a +0 hand axe 6 stones a +0 leather armour (8, -4, D:3) a +0 dagger a +0 robe (17, -12, D:3) a +0 trident a boomerang (17, -9, D:3) a +1 dagger of venom a +0 robe (18, -11, D:3) a +0 hand axe a +0 leather armour (23, 38, D:3) 4 stones (35, -5, D:3) a +0 whip (35, 11, D:3) a +0 club (52, 6, D:3) 4 stones Level 4 of the Dungeon (2, 6, D:4) a +0 leather armour (12, 11, D:4) a +0 leather armour (15, 14, D:4) a +0 short sword a +0 plate armour (15, 16, D:4) a +0 hand axe (18, -8, D:4) a +2 flail of protection a +0 scale mail (20, 12, D:4) Sif Muna's Cyclopedia of Weather Spells Type Level a - Static Discharge Conjuration/Air 2 (20, 17, D:4) a +0 dagger a +0 robe (22, 20, D:4) a +0 antimagic war axe (23, 9, D:4) a +0 falchion (28, -6, D:4) a +2 whip of holy wrath (28, 7, D:4) a +0 trident (40, -18, D:4) 2 potions of degeneration (41, 3, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (2, 2, D:5) an adder corpse (3, 10, D:5) an adder corpse (3, 15, D:5) a +0 chain mail (10, 16, D:5) 4 javelins (11, 6, D:5) 2 curare-tipped darts (11, 16, D:5) an iguana corpse (16, 9, D:5) a +0 giant club an ogre corpse (17, 16, D:5) 2 poisoned darts (20, 8, D:5) a bombardier beetle corpse (23, 4, D:5) a black bear corpse (24, 7, D:5) a +0 short sword a +0 scale mail