qw Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (5, 4, D:1) a +0 dagger (6, 7, D:1) a book of Transmutation (6, 8, D:1) a storm talisman (6, 14, D:1) a +0 hand axe (7, 13, D:1) a +0 whip (13, -10, D:1) a +0 short sword (26, 24, D:1) a +0 dagger (36, -6, D:1) 4 large rocks (43, -14, D:1) the +8 orcbow "Canae" {antimagic, ^Contam Fly rC+ rCorr} rC+: It protects you from cold. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +1 shortbow (43, 10, D:1) 5 stones (49, 31, D:1) a +0 dagger (52, 28, D:1) a +0 club (54, 10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a staff of cold (3, 15, D:2) a +0 scale mail (7, 17, D:2) a hobgoblin corpse (skeletalised by now) (8, 6, D:2) a +0 mace (9, 13, D:2) a +0 club a goblin corpse (11, -7, D:2) a +0 chain mail (14, 16, D:2) 9 stones (17, 10, D:2) a bat corpse (skeletalised by now) (18, 9, D:2) a bat skeleton (18, 10, D:2) a frilled lizard corpse (skeletalised by now) (21, 6, D:2) a +0 dagger (25, 19, D:2) a +0 sling (37, 11, D:2) a +0 club (38, -1, D:2) a +0 club a goblin corpse (45, 26, D:2) a hobgoblin corpse (skeletalised by now) (51, 12, D:2) a +0 robe (57, 17, D:2) a scroll of butterflies a ring of magical power a +0 leather armour