qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 13, D:1) a +0 dagger (10, -6, D:1) a +0 leather armour (28, 12, D:1) a +0 club (30, 13, D:1) a +0 club 3 stones (33, -9, D:1) a +0 mace (38, 1, D:1) a scroll of butterflies (39, -5, D:1) 3 large rocks (39, 1, D:1) a flux talisman (41, 12, D:1) a +0 short sword (47, -18, D:1) a +0 plate armour (51, -17, D:1) a book of Death (51, 1, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +2 sling of freezing (4, 10, D:2) a +0 dagger a goblin skeleton (11, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (11, 18, D:2) a +0 dagger a goblin skeleton (14, -7, D:2) a +0 long sword (32, -16, D:2) a +0 hand axe (32, 22, D:2) 9 stones (37, 19, D:2) a +0 dagger (38, -17, D:2) a rat corpse (39, -13, D:2) a bat corpse (42, 18, D:2) a +0 short sword (43, 4, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) the +0 robe "Cettyt" {rF+} rF+: It protects you from fire. (unseen) (0, 6, D:3) the +2 cloak "Sunirr" {rElec rF- Str+3 SInv} Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (2, 7, D:3) a book of Cantrips