qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 14, D:1) a +0 dagger (14, 0, D:1) 4 poisoned darts (15, 19, D:1) a +0 dagger of venom (23, 2, D:1) a scroll of butterflies (23, 12, D:1) a +0 robe (25, 35, D:1) 5 stones (26, 19, D:1) a +0 club 2 stones (27, 38, D:1) 5 curare-tipped darts (28, 19, D:1) a +0 pair of boots (31, 18, D:1) a +0 leather armour (35, 14, D:1) a +0 spear 3 stones (35, 35, D:1) a +0 dagger (37, 19, D:1) a +0 dagger a +0 robe (37, 28, D:1) a +0 dagger (40, 13, D:1) a +0 dagger (49, 32, D:1) a book of the Tundra (50, 34, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 flail (7, 20, D:2) a +0 scale mail a +0 whip (9, -8, D:2) a book of Fire (9, 19, D:2) a +0 trident an orc corpse (skeletalised by now) (12, 9, D:2) a rat corpse (skeletalised by now) (17, -16, D:2) a ball python corpse (skeletalised by now) (20, -10, D:2) a +0 pair of gloves (22, -3, D:2) Great Wizards, Vol. VII (23, -14, D:2) the +4 pair of gloves of Apathy {rPois rC+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rPois: It protects you from poison (32, -18, D:2) a +0 club a goblin corpse (skeletalised by now) (34, -4, D:2) an adder skeleton (50, 10, D:2) a ball python corpse (51, 10, D:2) an adder corpse (52, 9, D:2) a +0 short sword a kobold corpse (52, 10, D:2) a +0 whip a stone a kobold corpse