qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -1, D:1) a +0 dagger (11, -38, D:1) a +0 spear (14, -38, D:1) a potion of degeneration 2 potions of ambrosia a scroll of noise a scroll of butterflies (20, -19, D:1) 5 stones (22, 6, D:1) a +0 dagger (24, 6, D:1) 6 stones (25, -20, D:1) a +2 dagger of protection (31, -8, D:1) a +0 spear of venom (36, -1, D:1) a +0 sling (42, -14, D:1) a +0 short sword (42, -10, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a book of Minor Magic (15, -30, D:2) a book of Spatial Translocations (16, -31, D:2) a +0 robe (19, -25, D:2) 4 stones (21, -30, D:2) a potion of degeneration (23, -38, D:2) a scroll of noise (27, -26, D:2) a +0 club (27, -5, D:2) a +0 leather armour (32, 8, D:2) a +0 scale mail (43, 9, D:2) a +0 leather armour (46, -36, D:2) a serpent talisman (48, -5, D:2) 5 stones (50, -35, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (6, 1, D:3) a +0 robe (18, -10, D:3) a +0 ring mail (18, 12, D:3) a jackal corpse (skeletalised by now) an adder corpse (skeletalised by now) (23, -6, D:3) a +0 robe (30, -17, D:3) 5 stones (30, -2, D:3) a +4 whip 4 poisoned darts (34, -29, D:3) a +0 dagger (35, -37, D:3) a human corpse (skeletalised by now) (35, -36, D:3) the +7 staff of the Meek {protect, meekguard} (36, -27, D:3) a +0 trident a +0 leather armour (37, -26, D:3) a +0 hand axe a +0 leather armour a +0 short sword a +0 ring mail a +0 club (40, 6, D:3) a +0 club (41, 1, D:3) 3 stones (43, -15, D:3) 5 gold pieces (43, -14, D:3) 13 gold pieces (44, -14, D:3) 3 gold pieces (45, -17, D:3) 6 gold pieces (45, -13, D:3) 12 gold pieces (46, -15, D:3) 7 gold pieces (48, -18, D:3) a +0 scale mail (50, -24, D:3) 5 stones Level 4 of the Dungeon (7, -5, D:4) a +0 trident an orc corpse