qw Level 1 of the Dungeon (4, -6, D:1) a +0 scale mail (10, -10, D:1) a maw talisman (12, -24, D:1) 3 stones (17, -5, D:1) a book of Cantrips (17, -2, D:1) a +0 club (19, -23, D:1) a +0 dagger (25, -31, D:1) a +0 ring mail (25, 17, D:1) a +0 ring mail (27, 7, D:1) a +0 club (28, -22, D:1) a +0 whip (37, -26, D:1) a +0 scale mail (39, -27, D:1) a +0 whip (41, -28, D:1) a +0 tower shield (48, -32, D:1) 6 poisoned darts (50, -5, D:1) a potion of lignification a scroll of butterflies Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (20, -1, D:2) a +0 dagger (20, 13, D:2) 7 stones (20, 16, D:2) a +0 whip (21, 1, D:2) a +0 plate armour (24, -8, D:2) a quokka corpse (skeletalised by now) (24, 20, D:2) a +0 mace (28, 23, D:2) a +0 club a goblin corpse (29, 20, D:2) a hobgoblin corpse (31, -3, D:2) a ball python corpse (skeletalised by now) (32, -9, D:2) a rat corpse (skeletalised by now) (33, 26, D:2) a rat corpse (38, 6, D:2) 8 stones (39, -19, D:2) a +0 robe (40, 12, D:2) a +0 dagger (43, -18, D:2) a scroll of noise (44, -24, D:2) 2 stones (44, -19, D:2) a scroll of torment (44, -14, D:2) 5 boomerangs (45, -22, D:2) the +9 mace of Datuteg {speed, rF- rN+ Dex+2} Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (59, -9, D:2) a +0 club 4 stones a goblin corpse (59, -5, D:2) a book of Air (63, 2, D:2) a +0 short sword 3 stones a kobold corpse Level 3 of the Dungeon (0, 0, D:3) a potion of berserk rage (1, -21, D:3) the +1 leather armour of Divine Compulsion {Harm rElec} rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (1, -19, D:3) a ball python corpse