qw Level 1 of the Dungeon (0, 0, D:1) a potion of attraction a scroll of butterflies (3, 35, D:1) a +0 club 5 stones (5, 0, D:1) a +0 whip (20, 25, D:1) a +1 whip of pain (22, 23, D:1) a +0 whip (27, -8, D:1) a storm talisman (31, 33, D:1) a +0 robe (32, 23, D:1) a +2 whip of electrocution (36, 3, D:1) a +0 club (36, 5, D:1) a +0 dagger (47, -10, D:1) a +0 club (53, 7, D:1) a +0 shortbow (59, -17, D:1) a +0 short sword (59, -3, D:1) a +0 ring mail (65, -11, D:1) 6 stones Level 2 of the Dungeon [Shop] Beep's Antique Weapon Emporium a +2 dagger of draining (483 gold) a +0 rapier (124 gold) a +0 short sword (93 gold) a +0 whip (77 gold) a +0 hand axe (93 gold) a +0 whip (77 gold) a +0 scimitar of holy wrath (285 gold) a +0 club (31 gold) a +0 sling (46 gold) a +0 war axe (108 gold) [Shop] Itaer's General Store a wand of mindburst (13) (236 gold) a potion of ambrosia (104 gold) a scroll of enchant armour (97 gold) a wand of roots (5) (156 gold) a scroll of poison (52 gold) 3 stones (3 gold) a scroll of teleportation (39 gold) a +1 dagger of distortion (156 gold) a potion of enlightenment (65 gold) [Shop] Tyick's Jewellery Boutique a ring of fire (300 gold) a +4 ring of protection (432 gold) a +4 ring of protection (432 gold) a +6 ring of intelligence (432 gold) an amulet of the acrobat (360 gold) a +6 ring of strength (432 gold) a +5 ring of evasion (432 gold) a ring of fire (300 gold) a ring of magical power (240 gold) a ring of wizardry (360 gold) (10, -23, D:2) a +0 short sword (14, -6, D:2) a +0 dagger 3 stones (19, -16, D:2) a +0 club (22, 15, D:2) a +0 ring mail (23, 3, D:2) a +0 mace (23, 4, D:2) a +0 ring mail (24, 25, D:2) 2 scrolls of amnesia a +0 robe (28, 26, D:2) a +0 dagger (31, -15, D:2) a +0 dagger (35, 15, D:2) a ring of magical power (41, -8, D:2) a +0 dagger (45, -8, D:2) a potion of degeneration Level 3 of the Dungeon [Shop] Mugipeut's Antique Weapon Shoppe a +0 hand axe (72 gold) a +0 war axe (84 gold) a +1 heavy trident (319 gold) a +0 hand axe (72 gold) a +0 short sword (72 gold) a +0 dagger of draining (134 gold) the +2 sling of Dust {heavy, ^Fragile Dex-5 SInv Stlth+} (304 gold) Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. Stlth+: It makes you more stealthy. the +2 scimitar "Fuwops" {pain, +Blink rF+ Str+4 Int+2} (1286 gold) Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). rF+: It protects you from fire. +Blink: It lets you blink. a +2 dagger of flaming (374 gold) a +0 long sword (84 gold) (0, 0, D:3) a +0 dagger (1, 61, D:3) a +0 club (2, 8, D:3) a +0 club (2, 60, D:3) a +0 dagger a +0 club a +0 short sword a +0 animal skin a +0 helmet (2, 61, D:3) a +0 dagger a +0 club (2, 62, D:3) a +0 club (9, 39, D:3) a +0 dagger (10, 34, D:3) 3 stones (10, 39, D:3) a +0 dagger (14, 14, D:3) a +0 whip (16, 10, D:3) a +0 pair of boots (16, 28, D:3) 6 poisoned darts (17, 24, D:3) a +0 rapier (17, 25, D:3) a +0 leather armour (18, 24, D:3) a +6 ring of dexterity (25, 11, D:3) a +0 whip (29, 13, D:3) a +0 dagger (30, 12, D:3) a +0 dagger (40, 42, D:3) a +0 club a +0 ring mail (50, 39, D:3) a +2 heavy sling Level 4 of the Dungeon (1, 29, D:4) a +0 hand axe (4, 12, D:4) the +10 hammer "Nijusoha" {freeze, Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. (4, 25, D:4) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (5, 11, D:4) a +0 hammer (9, 10, D:4) a +0 hammer (10, -16, D:4) a +0 mace (11, -14, D:4) a +0 chain mail a +0 short sword (11, 9, D:4) the +2 hammer of the Bruised Allies {vamp, rElec rPois rC- SInv} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison SInv: It lets you see invisible. (unseen) (11, 11, D:4) a +0 hammer (12, -15, D:4) a +0 short sword (12, 9, D:4) a +0 hammer (12, 10, D:4) the +5 hammer "Zivergh" {freeze, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (13, 9, D:4) a +0 hammer (20, 25, D:4) a +0 short sword a +0 scale mail a +0 dagger a +0 robe a +0 short sword of protection a +0 leather armour (21, 13, D:4) the +10 sling of Omoll {flame, Int-3 Dex+7 Stlth+} Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (21, 25, D:4) a +0 club a +0 scale mail (23, -16, D:4) 5 stones (23, -2, D:4) a +2 dire flail of protection a +0 scale mail (26, 31, D:4) a +0 leather armour (28, 11, D:4) a +0 club (28, 18, D:4) a +0 trident (28, 19, D:4) a +0 whip (34, 21, D:4) a +0 club a +2 leather armour of poison resistance (35, 28, D:4) a +0 scale mail (41, -13, D:4) a +0 dagger a goblin corpse (skeletalised by now) (43, -5, D:4) a potion of attraction (45, 25, D:4) a +0 short sword (49, 11, D:4) a +0 club a goblin corpse (skeletalised by now) (49, 33, D:4) a +0 club (51, -24, D:4) a serpent talisman (51, 34, D:4) a +0 spear (53, -9, D:4) a +0 scale mail (53, -8, D:4) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (54, 12, D:4) a +0 club (62, 14, D:4) a +0 halberd Level 5 of the Dungeon (0, 0, D:5) a +0 war axe a +0 ring mail an orc corpse (4, -3, D:5) 6 atropa-tipped darts (22, -9, D:5) a +0 pair of boots