qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (13, -19, D:1) a +0 hand axe (16, -5, D:1) 5 stones (16, 6, D:1) a book of Scorching (18, -37, D:1) a potion of degeneration 2 scrolls of noise a potion of ambrosia a scroll of butterflies (20, 4, D:1) a +0 club 5 stones (37, -20, D:1) 4 stones (39, -26, D:1) a +0 spear (42, -12, D:1) a +0 club (44, -1, D:1) a +0 whip (48, -14, D:1) a +0 club (51, -19, D:1) a +0 dagger (54, 12, D:1) a +0 short sword (55, -16, D:1) 5 stones (63, -38, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (0, 0, D:2) a ring of wizardry a +0 leather armour a scarf of harm (2, 29, D:2) a +0 dagger (10, -18, D:2) a ball python corpse (skeletalised by now) (10, 32, D:2) 5 atropa-tipped darts (12, -9, D:2) a +0 spear (14, -2, D:2) a +0 dagger a +0 dagger (16, 8, D:2) the +2 falchion "Usereaj" {antimagic, ^Drain rElec Int+8 Dex+3} Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. (19, 21, D:2) a +0 spear (21, -7, D:2) 2 throwing nets (23, 41, D:2) a +0 sling (26, 8, D:2) a book of Cantrips (27, 40, D:2) a +0 sling a +0 club (37, -2, D:2) a +0 club (41, 3, D:2) a scroll of noise (42, 32, D:2) a +0 mace a +0 leather armour of cold resistance (45, 32, D:2) a +0 dagger (46, 31, D:2) a +0 short sword a +0 scale mail (46, 32, D:2) a +0 hand axe 3 stones a +0 scale mail (50, -7, D:2) a +0 dagger (50, 7, D:2) a +0 club (62, 42, D:2) 8 stones (66, -3, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 robe (13, -9, D:3) a +0 falchion (15, 9, D:3) a +0 trident 3 boomerangs (16, -13, D:3) a +0 short sword (17, -12, D:3) a +0 dagger an orc corpse (18, -14, D:3) a +0 war axe a +3 leather armour (19, -25, D:3) a +0 club a +0 leather armour (19, -23, D:3) a hobgoblin corpse (19, -12, D:3) a +0 flail an orc corpse