qw Level 1 of the Dungeon [Shop] Koell's Antique Weapon Emporium a +0 club (27 gold) a +0 mace (81 gold) a +0 sling (40 gold) the +6 longbow "Mogul" {heavy, rCorr Dex-4 Stlth+} (1314 gold) Dex-4: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. a +0 sling (40 gold) the +1 rapier of Peace {freeze, rElec rPois rC- Dex+2} (745 gold) Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison (0, 0, D:1) 7 stones (6, 15, D:1) a +0 club (13, 26, D:1) a +0 whip (18, 37, D:1) a +0 ring mail (28, 36, D:1) a +0 club (30, -1, D:1) a +0 hand axe (31, -3, D:1) a +0 dagger (34, -5, D:1) a scroll of butterflies (34, 23, D:1) a +0 whip (52, 30, D:1) a book of Burglary (52, 38, D:1) 6 stones (60, 16, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, 18, D:2) the staff of Certain Death {rC+ Necro Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a two-handed weapon. (2, 21, D:2) a quokka corpse (3, 15, D:2) a +0 club a goblin corpse (4, 22, D:2) a quokka corpse (5, 3, D:2) a frilled lizard corpse (11, 18, D:2) 6 javelins (15, 17, D:2) a bat corpse (16, 17, D:2) a rat corpse (17, 16, D:2) a quokka corpse (19, 2, D:2) a +0 whip (20, 11, D:2) a frilled lizard corpse (23, 6, D:2) a bat corpse (25, 29, D:2) 2 potions of haste (25, 31, D:2) a +1 heavy flail (unseen) (26, 21, D:2) a bat corpse (26, 25, D:2) a +1 dagger of venom (still there?) a goblin corpse (still there?) (26, 26, D:2) a +0 dagger a goblin corpse